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pygame.draw.line
import traceback import math import pygame from pygame.locals import * pygame.display.init() pygame.font.init() sizes = { "screen" : ( 300, 480 ) } colors = { "line" : ( 255, 255, 255 ), "rect" : ( 100, 100, 100 ), "circle" : ( 100, 100, 100 ), "border" : ( 52, 135, 184 ), "background" : ( 255, 255, 255 ) } screen = pygame.display.set_mode( sizes["screen"], 0, 32 ) def cin(): for e in pygame.event.get(): mouse_pos = pygame.mouse.get_pos() print mouse_pos if e.type == KEYDOWN: if e.key == K_ESCAPE: return False return True def draw(): screen.fill( colors["background"] ) ### 1 pygame.draw.line( screen, colors["border"], ( 0, 0 ), ( 0, sizes["screen"][1] ), 10 ) pygame.draw.line( screen, colors["line"], ( 0, 0 ), ( 0, sizes["screen"][1] ), 1 ) ### 2 pygame.draw.line( screen, colors["border"], ( 100, 0 ), ( 100, 300 ), 10 ) pygame.draw.line( screen, colors["line"], ( 100, 0 ), ( 100, 300 ), 1 ) ### 3 pygame.draw.line( screen, colors["border"], ( 200, 100 ), ( 200, -100 ), 10 ) pygame.draw.line( screen, colors["line"], ( 200, 100 ), ( 200, -100 ), 1 ) ### 4 pygame.draw.line( screen, colors["border"], ( sizes["screen"][0], 0 ), ( sizes["screen"][0], sizes["screen"][1] ), 10 ) pygame.draw.line( screen, ( 255, 255, 255 ), ( sizes["screen"][0], 0 ), ( sizes["screen"][0], sizes["screen"][1] ), 1 ) ### 5 pygame.draw.circle( screen, colors["circle"], ( 100, 100 ), 50 ) pygame.draw.arc( screen, colors["circle"], ( 150, 150, 100, 100 ), 0, math.pi, 2 ) ### 6 X = 10 / 2 + 1 DX = 100 - ( ( ( 10 / 2 ) + 1 ) + ( ( 10 / 2 ) - 1 ) ) pygame.draw.rect( screen, colors["rect"], ( X, 200, DX, 50 ) ) pygame.display.update() def prepare( func ): def _pre(): pygame.event.set_grab( True ) func() pygame.event.set_grab( False ) pygame.quit() return _pre @prepare def main(): while True: if not cin(): break draw() if __name__ == '__main__': try: main() except: traceback.print_exc() pygame.quit() input()
==> 先按照元线段上色,再在右边上色,再在左边上色,所以左右长度各为 width / 2 - 1, width / 2 + 1
### 5
==> PyGame 画弧线真难看。
### 6 若要填充矩形,先计算好。(连小学数学也要为难我。。。。)
pygame.draw.line
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