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基于tensorflow的躲避障碍物的ai训练

import pygame
import random
from pygame.locals import *
import numpy as np
from collections import deque
import tensorflow as tf # http://blog.topspeedsnail.com/archives/10116
import cv2 # http://blog.topspeedsnail.com/archives/4755
score = 0
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)

SCREEN_SIZE = [320, 400]
BAR_SIZE = [100, 5]
BALL_SIZE = [20, 20]

# 神经网络的输出
MOVE_STAY = [1, 0, 0]
MOVE_LEFT = [0, 1, 0]
MOVE_RIGHT = [0, 0, 1]


class Game(object):
def __init__(self):
pygame.init()
self.clock = pygame.time.Clock()
self.screen = pygame.display.set_mode(SCREEN_SIZE)
pygame.display.set_caption(‘Simple Game‘)


self.ball_pos_x = SCREEN_SIZE[0] // 2 - BALL_SIZE[0] / 2
self.ball_pos_y = SCREEN_SIZE[1] // 2 - BALL_SIZE[1] / 2

self.ball_dir_x = -1 # -1 = left 1 = right
self.ball_dir_y = -1 # -1 = up 1 = down
self.ball_pos = pygame.Rect(self.ball_pos_x, self.ball_pos_y, BALL_SIZE[0], BALL_SIZE[1])

self.bar_pos_x = SCREEN_SIZE[0] // 2 - BAR_SIZE[0] // 2
self.bar_pos = pygame.Rect(self.bar_pos_x, SCREEN_SIZE[1] - BAR_SIZE[1], BAR_SIZE[0], BAR_SIZE[1])

self.ball2_pos_x = SCREEN_SIZE[0] // 2 - BALL_SIZE[0] / 2
self.ball2_pos_y = SCREEN_SIZE[1] // 2 - BALL_SIZE[1] / 2

self.ball2_dir_x = -1 # -1 = left 1 = right
self.ball2_dir_y = -1 # -1 = up 1 = down
self.ball2_pos = pygame.Rect(self.ball2_pos_x, self.ball2_pos_y, BALL_SIZE[0], BALL_SIZE[1])

# action是MOVE_STAY、MOVE_LEFT、MOVE_RIGHT
# ai控制棒子左右移动;返回游戏界面像素数和对应的奖励。(像素->奖励->强化棒子往奖励高的方向移动)
def step(self, action):

if action == MOVE_LEFT:
self.bar_pos_x = self.bar_pos_x - 2
elif action == MOVE_RIGHT:
self.bar_pos_x = self.bar_pos_x + 2
else:
pass
if self.bar_pos_x < 0:
self.bar_pos_x = 0
if self.bar_pos_x > SCREEN_SIZE[0] - BAR_SIZE[0]:
self.bar_pos_x = SCREEN_SIZE[0] - BAR_SIZE[0]

self.screen.fill(BLACK)
self.bar_pos.left = self.bar_pos_x
pygame.draw.rect(self.screen, WHITE, self.bar_pos)

# if random.randint(0, 2) < 1:
# self.ball_pos.left += self.ball_dir_x * random.randint(2, 10)
# else:
# self.ball2_pos.left -= self.ball2_dir_x * random.randint(2, 10)
self.ball_pos.left += self.ball_dir_x * random.randint(2, 10)
self.ball_pos.bottom += self.ball_dir_y * random.randint(2, 10)
# if self.ball_pos.left < 0:
# self.ball_pos.left = 1
#
# if self.ball_pos.left > 320:
# self.ball_pos.left = 305
pygame.draw.rect(self.screen, WHITE, self.ball_pos)

if self.ball_pos.top <= 0 or self.ball_pos.bottom >= (SCREEN_SIZE[1] - BAR_SIZE[1] + 1):
self.ball_dir_y = self.ball_dir_y * -1
if self.ball_pos.left <= 0 or self.ball_pos.right >= (SCREEN_SIZE[0]):
self.ball_dir_x = self.ball_dir_x * -1

# if random.randint(0, 2) < 1:
# self.ball2_pos.left += self.ball2_dir_x * random.randint(2, 10)
# else:
# self.ball2_pos.left -= self.ball2_dir_x * random.randint(2, 10)
self.ball2_pos.left += self.ball2_dir_x * random.randint(2, 10)
self.ball2_pos.bottom += self.ball2_dir_y * random.randint(2, 10)

# if self.ball2_pos.left < 0:
# self.ball2_pos.left = 1
# if self.ball2_pos.left > 320:
# self.ball2_pos.left = 305

pygame.draw.rect(self.screen, WHITE, self.ball2_pos)

if self.ball2_pos.top <= 0 or self.ball2_pos.bottom >= (SCREEN_SIZE[1] - BAR_SIZE[1] + 1):
self.ball2_dir_y = self.ball2_dir_y * -1
if self.ball2_pos.left <= 0 or self.ball2_pos.right >= (SCREEN_SIZE[0]):
self.ball2_dir_x = self.ball2_dir_x * -1

reward = 0

if (self.bar_pos.top <= self.ball_pos.bottom and (self.bar_pos.left < self.ball_pos.right and self.bar_pos.right > self.ball_pos.left)) or (self.bar_pos.top <= self.ball2_pos.bottom and (self.bar_pos.left < self.ball2_pos.right and self.bar_pos.right > self.ball2_pos.left)) :
reward = - 10 # 击中惩罚
score = +1
print(score)
elif self.bar_pos.top <= self.ball_pos.bottom and (
self.bar_pos.left > self.ball_pos.right or self.bar_pos.right < self.ball_pos.left):
reward = +1 # 躲避奖励

# 获得游戏界面像素
screen_image = pygame.surfarray.array3d(pygame.display.get_surface())
pygame.display.update()
# 返回游戏界面像素和对应的奖励
return reward, screen_image


# learning_rate
LEARNING_RATE = 0.99
# 更新梯度
INITIAL_EPSILON = 1.0
FINAL_EPSILON = 0.05
# 测试观测次数
EXPLORE = 500000
OBSERVE = 50000
# 存储过往经验大小
REPLAY_MEMORY = 500000

BATCH = 100

output = 3 # 输出层神经元数。代表3种操作-MOVE_STAY:[1, 0, 0] MOVE_LEFT:[0, 1, 0] MOVE_RIGHT:[0, 0, 1]
input_image = tf.placeholder("float", [None, 80, 100, 4]) # 游戏像素
action = tf.placeholder("float", [None, output]) # 操作


# 定义CNN-卷积神经网络 参考:http://blog.topspeedsnail.com/archives/10451
def convolutional_neural_network(input_image):
weights = {‘w_conv1‘: tf.Variable(tf.zeros([8, 8, 4, 32])),
‘w_conv2‘: tf.Variable(tf.zeros([4, 4, 32, 64])),
‘w_conv3‘: tf.Variable(tf.zeros([3, 3, 64, 64])),
‘w_fc4‘: tf.Variable(tf.zeros([3456, 784])),
‘w_out‘: tf.Variable(tf.zeros([784, output]))}

biases = {‘b_conv1‘: tf.Variable(tf.zeros([32])),
‘b_conv2‘: tf.Variable(tf.zeros([64])),
‘b_conv3‘: tf.Variable(tf.zeros([64])),
‘b_fc4‘: tf.Variable(tf.zeros([784])),
‘b_out‘: tf.Variable(tf.zeros([output]))}

conv1 = tf.nn.relu(
tf.nn.conv2d(input_image, weights[‘w_conv1‘], strides=[1, 4, 4, 1], padding="VALID") + biases[‘b_conv1‘])
conv2 = tf.nn.relu(
tf.nn.conv2d(conv1, weights[‘w_conv2‘], strides=[1, 2, 2, 1], padding="VALID") + biases[‘b_conv2‘])
conv3 = tf.nn.relu(
tf.nn.conv2d(conv2, weights[‘w_conv3‘], strides=[1, 1, 1, 1], padding="VALID") + biases[‘b_conv3‘])
conv3_flat = tf.reshape(conv3, [-1, 3456])
fc4 = tf.nn.relu(tf.matmul(conv3_flat, weights[‘w_fc4‘]) + biases[‘b_fc4‘])

output_layer = tf.matmul(fc4, weights[‘w_out‘]) + biases[‘b_out‘]
return output_layer


# 深度强化学习入门: https://www.nervanasys.com/demystifying-deep-reinforcement-learning/
# 训练神经网络
def train_neural_network(input_image):
predict_action = convolutional_neural_network(input_image)

argmax = tf.placeholder("float", [None, output])
gt = tf.placeholder("float", [None])

action = tf.reduce_sum(tf.multiply(predict_action, argmax), reduction_indices=1)
cost = tf.reduce_mean(tf.square(action - gt))
optimizer = tf.train.AdamOptimizer(1e-6).minimize(cost)

game = Game()
D = deque()

_, image = game.step(MOVE_STAY)
# 转换为灰度值
image = cv2.cvtColor(cv2.resize(image, (100, 80)), cv2.COLOR_BGR2GRAY)
# 转换为二值
ret, image = cv2.threshold(image, 1, 255, cv2.THRESH_BINARY)
input_image_data = http://www.mamicode.com/np.stack((image, image, image, image), axis=2)

with tf.Session() as sess:
sess.run(tf.initialize_all_variables())

saver = tf.train.Saver()

n = 0
epsilon = INITIAL_EPSILON
while True:
action_t = predict_action.eval(feed_dict={input_image: [input_image_data]})[0]

argmax_t = np.zeros([output], dtype=np.int)
if (random.random() <= INITIAL_EPSILON):
maxIndex = random.randrange(output)
else:
maxIndex = np.argmax(action_t)
argmax_t[maxIndex] = 1
if epsilon > FINAL_EPSILON:
epsilon -= (INITIAL_EPSILON - FINAL_EPSILON) / EXPLORE

# for event in pygame.event.get(): macOS需要事件循环,否则白屏
# if event.type == QUIT:
# pygame.quit()
# sys.exit()
reward, image = game.step(list(argmax_t))

image = cv2.cvtColor(cv2.resize(image, (100, 80)), cv2.COLOR_BGR2GRAY)
ret, image = cv2.threshold(image, 1, 255, cv2.THRESH_BINARY)
image = np.reshape(image, (80, 100, 1))
input_image_data1 = np.append(image, input_image_data[:, :, 0:3], axis=2)

D.append((input_image_data, argmax_t, reward, input_image_data1))

if len(D) > REPLAY_MEMORY:
D.popleft()

if n > OBSERVE:
minibatch = random.sample(D, BATCH)
input_image_data_batch = [d[0] for d in minibatch]
argmax_batch = [d[1] for d in minibatch]
reward_batch = [d[2] for d in minibatch]
input_image_data1_batch = [d[3] for d in minibatch]

gt_batch = []

out_batch = predict_action.eval(feed_dict={input_image: input_image_data1_batch})

for i in range(0, len(minibatch)):
gt_batch.append(reward_batch[i] + LEARNING_RATE * np.max(out_batch[i]))

optimizer.run(feed_dict={gt: gt_batch, argmax: argmax_batch, input_image: input_image_data_batch})

input_image_data = http://www.mamicode.com/input_image_data1
n = n + 1

if n % 10000 == 0:
saver.save(sess, ‘game.cpk‘, global_step=n) # 保存模型

print(n, "epsilon:", epsilon, " ", "action:", maxIndex, " ", "reward:", reward)


train_neural_network(input_image)

基于tensorflow的躲避障碍物的ai训练