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【转载】Unity插件研究院之自动保存场景

原文: http://wiki.unity3d.com/index.php?title=AutoSave 

最近发现Unity老有自动崩溃的BUG。 每次崩溃的时候由于项目没有保存所以Hierarchy视图游戏对象与游戏资源的关系就会丢失。所以想到自动保存场景。 
本来想自己写一个这样的脚本,但是发现维基百科上已经有了。。。 

using UnityEngine;using UnityEditor;using System; public class AutoSave : EditorWindow {     private bool autoSaveScene = true;    private bool showMessage = true;    private bool isStarted = false;    private int intervalScene;    private DateTime lastSaveTimeScene = DateTime.Now;     private string projectPath = Application.dataPath;    private string scenePath;     [MenuItem ("Window/AutoSave")]    static void Init () {        AutoSave saveWindow = (AutoSave)EditorWindow.GetWindow (typeof (AutoSave));        saveWindow.Show();    }     void OnGUI () {        GUILayout.Label ("Info:", EditorStyles.boldLabel);        EditorGUILayout.LabelField ("Saving to:", ""+projectPath);        EditorGUILayout.LabelField ("Saving scene:", ""+scenePath);        GUILayout.Label ("Options:", EditorStyles.boldLabel);        autoSaveScene = EditorGUILayout.BeginToggleGroup ("Auto save", autoSaveScene);        intervalScene = EditorGUILayout.IntSlider ("Interval (minutes)", intervalScene, 1, 10);        if(isStarted) {            EditorGUILayout.LabelField ("Last save:", ""+lastSaveTimeScene);        }        EditorGUILayout.EndToggleGroup();        showMessage = EditorGUILayout.BeginToggleGroup ("Show Message", showMessage);        EditorGUILayout.EndToggleGroup ();    }     void Update(){        scenePath = EditorApplication.currentScene;        if(autoSaveScene) {            if(DateTime.Now.Minute >= (lastSaveTimeScene.Minute+intervalScene) || DateTime.Now.Minute == 59 && DateTime.Now.Second == 59){                saveScene();            }        } else {            isStarted = false;        }     }     void saveScene() {        EditorApplication.SaveScene(scenePath);        lastSaveTimeScene = DateTime.Now;        isStarted = true;        if(showMessage){            Debug.Log("AutoSave saved: "+scenePath+" on "+lastSaveTimeScene);        }        AutoSave repaintSaveWindow = (AutoSave)EditorWindow.GetWindow (typeof (AutoSave));        repaintSaveWindow.Repaint();    }}

因为这个编辑窗口必须在激活状态,所以 你可以把它附属在某个窗口下面 比如Project视图。 

 为了方便你还可以把这个布局保存起来,方便下次使用。。 

  • 本文固定链接: http://www.xuanyusong.com/archives/2309
  • 转载请注明: 雨松MOMO 2013年05月08日 于 雨松MOMO程序研究院 发表

【转载】Unity插件研究院之自动保存场景