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Cocos2d3.0 CheckBox


.h

 Text*  _displayValueLabel;
    
    void selectedEvent(Ref* pSender,CheckBoxEventType type);

.cpp  init()函数

_touchGroup = Layer::create();
        addChild(_touchGroup);
        Size winSize = Director::getInstance()->getWinSize();
        
        
        _displayValueLabel = Text::create("NO Event", "Marker Felt.ttf", 32);
        _displayValueLabel->setAnchorPoint(Point(0.5f, -1));
        _displayValueLabel->setPosition(Point(winSize.width / 2.0f, winSize.height / 2.0f));
        addChild(_displayValueLabel);
        
        CheckBox* checkBox = CheckBox::create("check_box_normal.png", "check_box_normal_press.png", "check_box_active.png", "check_box_normal_disable.png", "check_box_active_disable.png");
        checkBox->setPosition(Point(winSize.width / 2.0f, winSize.height / 2.0f + 100));
        checkBox->addEventListenerCheckBox(this,checkboxselectedeventselector(MyTableView::selectedEvent));
        
        
        addChild(checkBox);

调用函数

void MyTableView::selectedEvent(cocos2d::Ref *pSender, CheckBoxEventType type)
{
    switch (type) {
        case cocos2d::ui::CHECKBOX_STATE_EVENT_SELECTED:
             _displayValueLabel->setText(String::createWithFormat("Selected")->getCString());
            
            break;
            
        case cocos2d::ui::CHECKBOX_STATE_EVENT_UNSELECTED:
            _displayValueLabel->setText(String::createWithFormat("Unselected")->getCString());
            break;
        default:
            break;
    }
    
}