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I.MX6 Surfaceflinger 机制
/**************************************************************************** * I.MX6 Surfaceflinger 机制 * 说明: * 最近需要去分析一下Surfaceflinger工作机制,记录一下相关的文档和主要的 * 处理函数。 * * 2016-9-14 深圳 南山平山村 曾剑锋 ***************************************************************************/一、参考文档: 1. Android SurfaceFlinger服务启动过程源码分析 http://blog.csdn.net/yangwen123/article/details/11890941 2. Android 开关机动画显示源码分析 http://blog.csdn.net/yangwen123/article/details/11680759 3. 深入学习EGL http://blog.sina.com.cn/s/blog_602f87700100p1e7.html 4. Android hwcomposer模块接口 http://blog.sina.com.cn/s/blog_7213e0310102wmc0.html 5. Android VSync信号产生过程源码分析 http://blog.csdn.net/yangwen123/article/details/16969907 6. android HAL浅探 http://www.cnblogs.com/mr-nop/archive/2013/02/27/2935131.html 7. Android: 显示系统模块加载以及调用流程 http://blog.csdn.net/hongzg1982/article/details/49681705二、cat frameworks/native/services/surfaceflinger/SurfaceFlinger.cpp ...... status_t SurfaceFlinger::readyToRun() { ALOGI( "SurfaceFlinger‘s main thread ready to run. " "Initializing graphics H/W..."); // initialize EGL for the default display mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); eglInitialize(mEGLDisplay, NULL, NULL); // Initialize the H/W composer object. There may or may not be an // actual hardware composer underneath. mHwc = new HWComposer(this, *static_cast<HWComposer::EventHandler *>(this)); // initialize the config and context EGLint format = mHwc->getVisualID(); mEGLConfig = selectEGLConfig(mEGLDisplay, format); mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT, "couldn‘t create EGLContext"); // initialize our non-virtual displays for (size_t i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { DisplayDevice::DisplayType type((DisplayDevice::DisplayType)i); mDefaultDisplays[i] = new BBinder(); wp<IBinder> token = mDefaultDisplays[i]; // set-up the displays that are already connected if (mHwc->isConnected(i) || type==DisplayDevice::DISPLAY_PRIMARY) { // All non-virtual displays are currently considered secure. bool isSecure = true; bool isSecure = true; mCurrentState.displays.add(token, DisplayDeviceState(type)); sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, i); sp<SurfaceTextureClient> stc = new SurfaceTextureClient( static_cast< sp<ISurfaceTexture> >(fbs->getBufferQueue())); sp<DisplayDevice> hw = new DisplayDevice(this, type, isSecure, token, stc, fbs, mEGLConfig); if (i > DisplayDevice::DISPLAY_PRIMARY) { // FIXME: currently we don‘t get blank/unblank requests // for displays other than the main display, so we always // assume a connected display is unblanked. ALOGD("marking display %d as acquired/unblanked", i); hw->acquireScreen(); } mDisplays.add(token, hw); } } // we need a GL context current in a few places, when initializing // OpenGL ES (see below), or creating a layer, // or when a texture is (asynchronously) destroyed, and for that // we need a valid surface, so it‘s convenient to use the main display // for that. sp<const DisplayDevice> hw(getDefaultDisplayDevice()); // initialize OpenGL ES DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); initializeGL(mEGLDisplay); // start the EventThread mEventThread = new EventThread(this); mEventQueue.setEventThread(mEventThread); // initialize our drawing state mDrawingState = mCurrentState; // We‘re now ready to accept clients... mReadyToRunBarrier.open(); // set initial conditions (e.g. unblank default device) initializeDisplays(); // start boot animation startBootAnim(); return NO_ERROR; } ......三、cat frameworks/native/services/surfaceflinger/DisplayHardware/HWComposer.cpp ...... // Load and prepare the hardware composer module. Sets mHwc. void HWComposer::loadHwcModule() { hw_module_t const* module; if (hw_get_module(HWC_HARDWARE_MODULE_ID, &module) != 0) { ALOGE("%s module not found", HWC_HARDWARE_MODULE_ID); return; } int err = hwc_open_1(module, &mHwc); if (err) { ALOGE("%s device failed to initialize (%s)", HWC_HARDWARE_COMPOSER, strerror(-err)); return; } if (!hwcHasApiVersion(mHwc, HWC_DEVICE_API_VERSION_1_0) || hwcHeaderVersion(mHwc) < MIN_HWC_HEADER_VERSION || hwcHeaderVersion(mHwc) > HWC_HEADER_VERSION) { ALOGE("%s device version %#x unsupported, will not be used", HWC_HARDWARE_COMPOSER, mHwc->common.version); hwc_close_1(mHwc); mHwc = NULL; return; } } ......四、cat hardware/imx/mx6/hwcomposer/hwcomposer.cpp static int hwc_device_open(const struct hw_module_t* module, const char* name, struct hw_device_t** device) { printf("fsl hwc_device_open().\n"); int status = -EINVAL; if (!strcmp(name, HWC_HARDWARE_COMPOSER)) { struct hwc_context_t *dev; dev = (hwc_context_t*)malloc(sizeof(*dev)); /* initialize our state here */ // memset(dev, 0, sizeof(*dev)); /* initialize the procs */ dev->device.common.tag = HARDWARE_DEVICE_TAG; dev->device.common.module = const_cast<hw_module_t*>(module); dev->device.common.close = hwc_device_close; dev->device.prepare = hwc_prepare; dev->device.set = hwc_set; dev->device.common.version = HWC_DEVICE_API_VERSION_1_1; dev->device.registerProcs = hwc_registerProcs; dev->device.eventControl = hwc_eventControl; dev->device.query = hwc_query; dev->device.blank = hwc_blank; dev->device.getDisplayConfigs = hwc_getDisplayConfigs; dev->device.getDisplayAttributes = hwc_getDisplayAttributes; /* our private state goes below here */ dev->m_vsync_thread = new VSyncThread(dev); dev->m_vsync_thread = new VSyncThread(dev); dev->m_uevent_thread = new UeventThread(dev); hwc_get_display_info(dev); hw_get_module(GRALLOC_HARDWARE_MODULE_ID, &dev->m_gralloc_module); struct private_module_t *priv_m = (struct private_module_t *)dev->m_gralloc_module; for(int dispid=0; dispid<HWC_NUM_DISPLAY_TYPES; dispid++) { if(dev->mDispInfo[dispid].connected && dev->m_gralloc_module != NULL) { int fbid = dev->mDispInfo[dispid].fb_num; char fbname[HWC_STRING_LENGTH]; memset(fbname, 0, sizeof(fbname)); sprintf(fbname, "fb%d", fbid); ALOGI("hwcomposer: open framebuffer %s", fbname); dev->mFbDev[dispid] = (framebuffer_device_t*)fbid; dev->m_gralloc_module->methods->open(dev->m_gralloc_module, fbname, (struct hw_device_t**)&dev->mFbDev[dispid]); } } const hw_module_t *hwc_module; if(hw_get_module(HWC_VIV_HARDWARE_MODULE_ID, (const hw_module_t**)&hwc_module) < 0) { ALOGE("Error! hw_get_module viv_hwc failed"); goto nor_exit; } if(hwc_open_1(hwc_module, &(dev->m_viv_hwc)) != 0) { ALOGE("Error! viv_hwc open failed"); goto nor_exit; } nor_exit: *device = &dev->device.common; ALOGI("%s,%d", __FUNCTION__, __LINE__); return 0; err_exit: if(dev){ free(dev); } /****************************************/ } return status; }
I.MX6 Surfaceflinger 机制
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