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unity3d 日志捕捉

public class Test : MonoBehaviour{    public string output = "";    public string stack = "";    void OnEnable()    {        Application.RegisterLogCallback(HandleLog);    }    void OnDisable()    {        Application.RegisterLogCallback(null);    }    void HandleLog(string logString, string stackTrace, LogType type)    {        output = logString;        stack = stackTrace;    }}

 

unity3d 日志捕捉