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three.js 源码注释(八十四)extras/geometries/ParametricGeometry.js
商域无疆 (http://blog.csdn.net/omni360/)
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俺也是刚开始学,好多地儿肯定不对还请见谅.
以下代码是THREE.JS 源码文件中extras/geometries/ParametricGeometry.js文件的注释.
更多更新在 : https://github.com/omni360/three.js.sourcecode
/** * @author zz85 / https://github.com/zz85 * Parametric Surfaces Geometry * based on the brilliant article by @prideout http://prideout.net/blog/?p=44 * * new THREE.ParametricGeometry( parametricFunction, uSegments, ySegements ); * */ /* ///ParametricGeometry用来在三维空间内通过参数func的定义,生成一个几何体.有了这个对象,各种你想要的集合体,发挥你的数学天赋吧. /// /// 用法: /// var func = function(u,v){ /// var point = new THREE.Vector3(); /// point.x = 100 + Math.cos(u); /// point.y = 100 + Math.sin(v); /// return point; /// }; /// var geometry = new THREE.ParametricGeometry(func,8,8); /// var material = new THREE.MeshBasicMaterial({color: 0x00ff00}); /// var param = new THREE.Mesh(geometry,material); /// scene.add(param); */ ///<summary>ParametricGeometry</summary> ///<param name ="func" type="funciton">功能函数,必须接受参数u,v,返回Vector3</param> ///<param name ="slices" type="int">u方向上的细分线段数</param> ///<param name ="stacks" type="int">v方向上的细分线段数</param> THREE.ParametricGeometry = function ( func, slices, stacks ) { THREE.Geometry.call( this ); //调用Geometry对象的call方法,将原本属于Geometry的方法交给当前对象ParametricGeometry来使用. var verts = this.vertices; var faces = this.faces; var uvs = this.faceVertexUvs[ 0 ]; var i, il, j, p; var u, v; var stackCount = stacks + 1; var sliceCount = slices + 1; //计算顶点数据,压入vertices数组. for ( i = 0; i <= stacks; i ++ ) { v = i / stacks; for ( j = 0; j <= slices; j ++ ) { u = j / slices; p = func( u, v ); verts.push( p ); } } var a, b, c, d; var uva, uvb, uvc, uvd; //计算三角面,以及贴图uv. for ( i = 0; i < stacks; i ++ ) { for ( j = 0; j < slices; j ++ ) { a = i * sliceCount + j; b = i * sliceCount + j + 1; c = (i + 1) * sliceCount + j + 1; d = (i + 1) * sliceCount + j; uva = new THREE.Vector2( j / slices, i / stacks ); uvb = new THREE.Vector2( ( j + 1 ) / slices, i / stacks ); uvc = new THREE.Vector2( ( j + 1 ) / slices, ( i + 1 ) / stacks ); uvd = new THREE.Vector2( j / slices, ( i + 1 ) / stacks ); faces.push( new THREE.Face3( a, b, d ) ); uvs.push( [ uva, uvb, uvd ] ); faces.push( new THREE.Face3( b, c, d ) ); uvs.push( [ uvb.clone(), uvc, uvd.clone() ] ); } } // console.log(this); // magic bullet // var diff = this.mergeVertices(); // console.log('removed ', diff, ' vertices by merging'); this.computeFaceNormals(); //计算面的法线 this.computeVertexNormals(); //计算顶点法线 }; /************************************************* ****下面是ParametricGeometry对象的方法属性定义,继承自Geometry对象. **************************************************/ THREE.ParametricGeometry.prototype = Object.create( THREE.Geometry.prototype );
商域无疆 (http://blog.csdn.net/omni360/)
本文遵循“署名-非商业用途-保持一致”创作公用协议
转载请保留此句:商域无疆 - 本博客专注于 敏捷开发及移动和物联设备研究:数据可视化、GOLANG、Html5、WEBGL、THREE.JS,否则,出自本博客的文章拒绝转载或再转载,谢谢合作。
以下代码是THREE.JS 源码文件中extras/geometries/ParametricGeometry.js文件的注释.
更多更新在 : https://github.com/omni360/three.js.sourcecode
three.js 源码注释(八十四)extras/geometries/ParametricGeometry.js
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