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NGUIJoysticK
原始的:
using UnityEngine;using System.Collections;public class NGUIJoystick : MonoBehaviour{ public float radius = 2.0f; public Vector3 scale = Vector3.one; private Plane mPlane; private Vector3 mLastPos; private UIPanel mPanel; private Vector3 center; [HideInInspector] public Vector2 position; private void Start () { center = transform.localPosition; } /// <summary> /// Create a plane on which we will be performing the dragging. /// </summary> private void OnPress (bool pressed) { if (enabled && gameObject.activeInHierarchy) { if (pressed) { mLastPos = UICamera.lastHit.point; mPlane = new Plane (Vector3.back, mLastPos); } else { transform.localPosition = center; position=Vector2.zero; } } } /// <summary> /// Drag the object along the plane. /// </summary> void OnDrag (Vector2 delta) { if (enabled && gameObject.activeInHierarchy) { UICamera.currentTouch.clickNotification = UICamera.ClickNotification.BasedOnDelta; Ray ray = UICamera.currentCamera.ScreenPointToRay (UICamera.currentTouch.pos); float dist = 0f; if (mPlane.Raycast (ray, out dist)) { Vector3 currentPos = ray.GetPoint (dist); Vector3 offset = currentPos - mLastPos; mLastPos = currentPos; if (offset.x != 0f || offset.y != 0f) { offset = transform.InverseTransformDirection (offset); offset.Scale (scale); offset = transform.TransformDirection (offset); } offset.z = 0; transform.position += offset; float length = transform.localPosition.magnitude; if (length > radius) { transform.localPosition = Vector3.ClampMagnitude (transform.localPosition, radius); } position = new Vector2((transform.localPosition.x-center.x)/radius,(transform.localPosition.y-center.y)/radius); } } } }
超凡特工的:
using System;using UnityEngine;public class NGUIJoystick : MonoBehaviour{ public bool activeFlag; public Vector3 center; private float deadRadius; public float deadRadiusRatio = 0.3f; public bool lastPressed; protected UIPanel mPanel; protected Plane mPlane; public Vector2 normalizedPosition; public float normalizedRadius = 2f; public Vector2 position; public float radius = 2f; public Vector3 worldCenter; internal void Move(Vector3 offset) { offset.z = 0f; base.transform.position = this.worldCenter + offset; float magnitude = base.transform.localPosition.magnitude; if (magnitude < this.deadRadius) { this.normalizedPosition = Vector2.zero; } else { if (magnitude > this.radius) { base.transform.localPosition = Vector3.ClampMagnitude(base.transform.localPosition, this.radius); } float num2 = base.transform.localPosition.x - this.center.x; float num3 = base.transform.localPosition.y - this.center.y; this.position.x = num2 / this.radius; this.position.y = num3 / this.radius; this.normalizedPosition.x = num2 / this.normalizedRadius; this.normalizedPosition.y = num3 / this.normalizedRadius; this.normalizedPosition.x = Mathf.Clamp(this.normalizedPosition.x, -1f, 1f); this.normalizedPosition.y = Mathf.Clamp(this.normalizedPosition.y, -1f, 1f); } } internal virtual void OnDrag(Vector2 delta) { if (base.enabled && base.gameObject.activeInHierarchy) { Ray ray = UICamera.currentCamera.ScreenPointToRay((Vector3) UICamera.currentTouch.pos); float enter = 0f; if (this.mPlane.Raycast(ray, out enter)) { Vector3 offset = ray.GetPoint(enter) - this.worldCenter; this.Move(offset); } } } internal virtual void OnPress(bool pressed) { if (base.enabled && base.gameObject.activeInHierarchy) { if (pressed) { this.mPlane = new Plane(Vector3.back, UICamera.lastHit.point); } else { base.transform.localPosition = this.center; this.position = Vector2.zero; this.activeFlag = true; } this.lastPressed = pressed; } } public void SetRadius(float r, float nr) { this.radius = r; this.normalizedRadius = nr; this.deadRadius = this.radius * this.deadRadiusRatio; } internal virtual void Start() { this.center = base.transform.localPosition; this.worldCenter = base.transform.position; }}
namespace Kola{ using LuaInterface; using System; using UnityEngine; public class KJoystick : NGUIJoystick { public UIRect bgObject; public bool FollowPressPosition; private Vector3 originPos; private Transform parent; public LuaTable playerControl; public LuaFunction playerControlSetInputFunc; public KMoveBehavior playerMove; public float pressAlpha = 0.5f; private void _OnDrag(GameObject go, Vector2 delta) { this.OnDrag(delta); } private void _OnPress(GameObject go, bool pressed) { this.OnPress(pressed); if (pressed) { Vector3 point = UICamera.lastHit.point; if (this.FollowPressPosition) { this.parent.position = point; } else { Vector3 position = this.parent.position; Vector3 offset = point - position; base.Move(offset); this.OnDrag(Vector2.zero); } if (this.bgObject != null) { this.bgObject.alpha = this.pressAlpha; } } else { if (this.playerMove != null) { this.playerMove.Stand(); } if (this.bgObject != null) { this.bgObject.alpha = 1f; } if (this.playerControlSetInputFunc != null) { object[] args = new object[] { this.playerControl, 0f, 0f, true }; KLuaFunc.Call(this.playerControlSetInputFunc, args); } if (this.FollowPressPosition) { this.parent.position = this.originPos; } } } public void Attach(GameObject draggedObj, GameObject bgObj) { UIEventListener listener1 = UIEventListener.Get(draggedObj); listener1.onPress = (UIEventListener.BoolDelegate) Delegate.Combine(listener1.onPress, new UIEventListener.BoolDelegate(this._OnPress)); UIEventListener listener2 = UIEventListener.Get(draggedObj); listener2.onDrag = (UIEventListener.VectorDelegate) Delegate.Combine(listener2.onDrag, new UIEventListener.VectorDelegate(this._OnDrag)); this.bgObject = (bgObj != null) ? bgObj.GetComponent<UIRect>() : null; } private void OnDisable() { this._OnPress(base.gameObject, false); } internal override void OnDrag(Vector2 delta) { base.OnDrag(delta); if ((this.playerMove != null) && (base.enabled && base.gameObject.activeInHierarchy)) { if (this.playerControlSetInputFunc != null) { object[] args = new object[] { this.playerControl, this.normalizedPosition.x, this.normalizedPosition.y, false }; KLuaFunc.Call(this.playerControlSetInputFunc, args); } else { this.playerMove.Move(this.normalizedPosition.x, this.normalizedPosition.y); } } } public void OnDrawGizmos() { Gizmos.color = Color.green; Vector3 to = base.transform.position + ((Vector3) (new Vector3(this.position.x, this.position.y, 0f) * 100f)); Gizmos.DrawLine(base.transform.position, to); } public void SetPlayer(GameObject obj) { this.playerMove = obj.GetComponent<KMoveBehavior>(); } public void SetPlayerControl(LuaTable control) { this.playerControl = control; this.playerControlSetInputFunc = KLuaBehavior.GetFunction(control, "SetJoyStickInput"); } internal override void Start() { base.Start(); this.parent = base.transform.parent; this.originPos = this.parent.position; } }}
NGUIJoysticK
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