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享元模式

享元模式:运用共享技术有效地支持大量细粒度的对象。

 

    /// <summary>
    ///  抽象享元类,提供具体享元类具有的方法
    /// </summary>
    public abstract class Flyweight
    {
        public abstract void Operation(int extrinsicstate);
    }

    // 具体的享元对象,这样我们不把每个字母设计成一个单独的类了,而是作为把共享的字母作为享元对象的内部状态
    public class ConcreteFlyweight : Flyweight
    {
        // 内部状态
        private string intrinsicstate ;

        // 构造函数
        public ConcreteFlyweight(string innerState)
        {
            this.intrinsicstate = innerState;
        }

        /// <summary>
        /// 享元类的实例方法
        /// </summary>
        /// <param name="extrinsicstate">外部状态</param>
        public override void Operation(int extrinsicstate)
        {
            Console.WriteLine("具体实现类: intrinsicstate {0}, extrinsicstate {1}", intrinsicstate, extrinsicstate);
        }
    }


 /// <summary>
    /// 享元工厂,负责创建和管理享元对象
    /// </summary>
    public class FlyweightFactory
    {
        // 最好使用泛型Dictionary<string,Flyweighy>
        //public Dictionary<string, Flyweight> flyweights = new Dictionary<string, Flyweight>();
        public Hashtable flyweights = new Hashtable();

        public FlyweightFactory()
        {
            flyweights.Add("A", new ConcreteFlyweight("A"));
            flyweights.Add("B", new ConcreteFlyweight("B"));
            flyweights.Add("C", new ConcreteFlyweight("C"));
        }

        public Flyweight GetFlyweight(string key)
        {
            // 更好的实现如下
            //Flyweight flyweight = flyweights[key] as Flyweight;
            //if (flyweight == null)
            //{
            //    Console.WriteLine("驻留池中不存在字符串" + key);
            //    flyweight = new ConcreteFlyweight(key);
            //}
            //return flyweight;
return flyweights[key] as Flyweight;
        }
    }


/// <summary>
    /// 客户端调用
    /// </summary>
    class Client
    {
        static void Main(string[] args)
        {
            // 定义外部状态,例如字母的位置等信息
            int externalstate = 10;
            // 初始化享元工厂
            FlyweightFactory factory = new FlyweightFactory();

            // 判断是否已经创建了字母A,如果已经创建就直接使用创建的对象A
            Flyweight fa = factory.GetFlyweight("A");
            if (fa != null)
            {
                // 把外部状态作为享元对象的方法调用参数
                fa.Operation(--externalstate);
            }
            // 判断是否已经创建了字母B
            Flyweight fb = factory.GetFlyweight("B");
            if (fb != null)
            {
                fb.Operation(--externalstate);
            }
            // 判断是否已经创建了字母C
            Flyweight fc = factory.GetFlyweight("C");
            if (fc != null)
            {
                fc.Operation(--externalstate);
            }
            // 判断是否已经创建了字母D
            Flyweight fd= factory.GetFlyweight("D");
            if (fd != null)
            {
                fd.Operation(--externalstate);
            }
            else
            {
                Console.WriteLine("驻留池中不存在字符串D");
                // 这时候就需要创建一个对象并放入驻留池中
                ConcreteFlyweight d = new ConcreteFlyweight("D");
                factory.flyweights.Add("D", d);
            }

            Console.Read();
        }
    }

   
    

 

代码参考:http://www.cnblogs.com/zhili/p/FlyweightPattern.html

享元模式