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POJ2398 Toy Storage(点与凸多边形位置关系)

题目链接:

  http://poj.org/problem?id=2398

题目描述:

Toy Storage
 

Description

Mom and dad have a problem: their child, Reza, never puts his toys away when he is finished playing with them. They gave Reza a rectangular box to put his toys in. Unfortunately, Reza is rebellious and obeys his parents by simply throwing his toys into the box. All the toys get mixed up, and it is impossible for Reza to find his favorite toys anymore. 
Reza‘s parents came up with the following idea. They put cardboard partitions into the box. Even if Reza keeps throwing his toys into the box, at least toys that get thrown into different partitions stay separate. The box looks like this from the top: 
技术分享

We want for each positive integer t, such that there exists a partition with t toys, determine how many partitions have t, toys.

Input

The input consists of a number of cases. The first line consists of six integers n, m, x1, y1, x2, y2. The number of cardboards to form the partitions is n (0 < n <= 1000) and the number of toys is given in m (0 < m <= 1000). The coordinates of the upper-left corner and the lower-right corner of the box are (x1, y1) and (x2, y2), respectively. The following n lines each consists of two integers Ui Li, indicating that the ends of the ith cardboard is at the coordinates (Ui, y1) and (Li, y2). You may assume that the cardboards do not intersect with each other. The next m lines each consists of two integers Xi Yi specifying where the ith toy has landed in the box. You may assume that no toy will land on a cardboard. 

A line consisting of a single 0 terminates the input.

Output

For each box, first provide a header stating "Box" on a line of its own. After that, there will be one line of output per count (t > 0) of toys in a partition. The value t will be followed by a colon and a space, followed the number of partitions containing t toys. Output will be sorted in ascending order of t for each box.

Sample Input

4 10 0 10 100 0
20 20
80 80
60 60
40 40
5 10
15 10
95 10
25 10
65 10
75 10
35 10
45 10
55 10
85 10
5 6 0 10 60 0
4 3
15 30
3 1
6 8
10 10
2 1
2 8
1 5
5 5
40 10
7 9
0

Sample Output

Box
2: 5
Box
1: 4
2: 1

 

题目大意:

  同POJ2318 TOYS,只不过输出变成了,求有t个玩具的区间个数

思路:

  除了中间需要排个序之外,同POJ2318 TOYS

代码:

 1 #include <iostream>
 2 #include <cstdio>
 3 #include <algorithm>
 4 #include <cstring>
 5 #include <vector>
 6 #include <cmath>
 7 #include <utility>
 8 using namespace std;
 9 
10 typedef pair<int, int> pii;
11 
12 const int N = 1010;
13 
14 struct Point {
15     double x, y;
16     Point(double x = 0, double y = 0) :x(x), y(y) {}
17 };    //点的定义
18 
19 typedef Point Vector;    //向量的定义
20 
21 Vector operator - (Vector& A, Vector& B) { return Vector(A.x - B.x, A.y - B.y); }    //向量减法
22 
23 double Cross(Vector& A, Vector& B) { return A.x*B.y - A.y*B.x; }    //向量叉乘
24 
25 int cnt[N], X1, Y1, X2, Y2, n, m, ans[N];
26 pii P[N];
27 Vector ve[N];
28 
29 int calc(Point& p, int l, int r) {    //二分
30     if (l == r)return l;
31     int mid = (l + r) >> 1;
32     Vector tmp(p.x - P[mid].second, p.y - Y2);
33     if (Cross(tmp, ve[mid]) < 0)return calc(p, l, mid);
34     else return calc(p, mid + 1, r);
35 }
36 
37 int main() {
38     while (cin >> n&&n) {
39         memset(cnt, 0, sizeof(cnt));
40         memset(ans, 0, sizeof(ans));
41         scanf("%d%d%d%d%d", &m, &X1, &Y1, &X2, &Y2);
42         ve[n].x = 0, ve[n].y = Y1 - Y2;
43         P[n].first = X2, P[n].second = X2;
44         int dy = Y1 - Y2;
45         for (int i = 0; i < n; ++i)
46             scanf("%d%d", &P[i].first, &P[i].second);
47         sort(P, P + n + 1);    //排序
48         for (int i = 0; i <= n; ++i)
49             ve[i].x = P[i].first - P[i].second, ve[i].y = dy;
50         Point tmp;
51         for (int i = 0; i < m; ++i) {
52             scanf("%lf%lf", &tmp.x, &tmp.y);
53             ++cnt[calc(tmp, 0, n)];
54         }
55         for (int i = 0; i <= n; ++i)
56             ++ans[cnt[i]];
57         printf("Box\n");
58         for (int i = 1; i <= n; ++i)if (ans[i])
59             printf("%d: %d\n", i, ans[i]);
60     }
61 }

 

 

 

POJ2398 Toy Storage(点与凸多边形位置关系)