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Kinect学习笔记(五)——更专业的深度图

       这一节的内容就是把深度图转换为彩色图,然后不再使用硬解码,而是继续采用sdk里面封装好的功能来减少测量的误差,以及避免转换为灰度图时,出现绿巨人时候的掉针的bug.

      下面直接贴代码吧。

private byte[]convertDepthFrameToColorFrame2(short[] depthFrame,DepthImageStream depthSteam)        {            byte[] depthFrame32 = new byte[depthSteam.FrameWidth * depthSteam.FrameHeight * Bgr32BytesPerPixel];            //通过常量获得有效视距,不用硬解码(就是自己定义距离)            int tooNearDepth = depthSteam.TooNearDepth;            int tooFarDepth = depthSteam.TooFarDepth;            int unknownDepth = depthSteam.UnknownDepth;            for(int i16=0,i32=0;i16<depthFrame.Length&&i32<depthFrame32.Length;i16++,i32+=4)            {                int player = depthFrame[i16] & DepthImageFrame.PlayerIndexBitmask;                int realDepth = depthFrame[i16] >> DepthImageFrame.PlayerIndexBitmaskWidth;                //通过位运算,将13位的深度图,裁剪为8位,对于显示足够了。                byte intensity = (byte)(~(realDepth >> 4));                if(player==0&&realDepth==0)                {                    //白色                    depthFrame32[i32 + RedIndex] = 255;                    depthFrame32[i32 + GreenIndex] = 255;                    depthFrame32[i32 + BlueIndex] = 255;                }                else if(player==0&&realDepth==tooFarDepth)                {                    //深紫色                    depthFrame32[i32 + RedIndex] = 66;                    depthFrame32[i32 + GreenIndex] = 0;                    depthFrame32[i32 + BlueIndex] = 66;                }                else if (player == 0 && realDepth == unknownDepth)                {                    //深棕色                    depthFrame32[i32 + RedIndex] = 66;                    depthFrame32[i32 + GreenIndex] = 66;                    depthFrame32[i32 + BlueIndex] = 33;                }                else                {                    depthFrame32[i32 + RedIndex] = (byte)(intensity >> IntensityShiftByPlayerR[player]);                    depthFrame32[i32 + GreenIndex] = (byte)(intensity >> IntensityShiftByPlayerG[player]);                    depthFrame32[i32 + BlueIndex] = (byte)(intensity >> IntensityShiftByPlayerB[player]);                }            }            return depthFrame32;        }
void _kinect_DepthFrameReady(object sender, DepthImageFrameReadyEventArgs e)        {           using(DepthImageFrame depthFrame = e.OpenDepthImageFrame())            {               if(depthFrame!=null)               {                   short[] depthPixelData = http://www.mamicode.com/new short[depthFrame.PixelDataLength];                   depthFrame.CopyPixelDataTo(depthPixelData);                   byte[] pixels = this.convertDepthFrameToColorFrame2(depthPixelData, ((KinectSensor)sender).DepthStream);                   int stride = depthFrame.Width * 4;                   imageDepth.Source = BitmapSource.Create(depthFrame.Width, depthFrame.Height, 96, 96, PixelFormats.Bgr32, null, pixels, stride);                                   }            }        }

再附上效果图

image

Kinect学习笔记(五)——更专业的深度图