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JAVA游戏简单碰撞原理
一、游戏效果图:玩家飞机与敌机碰撞 或子弹与敌机碰撞,产生爆炸效果,敌机与子弹在爆炸后消失。
二、实现原理:检测原理的两个对象是否碰撞,JAVA提供了Rectangle这个类,里面的intersects(Rectangle r)方法可以完成这种需求。目前的做法是,把屏幕内的子弹与飞机进行遍历,在遍历的过程用这个方法去检测是否有碰撞出现。
三、敌机与子弹碰撞代码:
package com.jack; import java.awt.Graphics; import java.awt.Image; import java.awt.Rectangle; import java.awt.image.ImageObserver; import javax.swing.JPanel; import com.jack.imp.IPlan; /** * * @author laughing * @date 2014年11月20日 下午11:03:11 */ public class Enemy3 implements IPlan { private static final Image[] Enemy1_IMAGES = ImageManager.getInstance() .getImagesByType("e3"); private static final Image[] BOMB_IMAGES = ImageManager.getInstance() .getImagesByType("bomb"); private int x = 370; private int y = 0; private static final int SPEED = 20; private boolean outOfBounds = false; private boolean isCollision = false; @Override public void drawMyself(Graphics g, JPanel p) { if (isCollision) { for (int i = 0; i < BOMB_IMAGES.length; i++) { g.drawImage(BOMB_IMAGES[i], x, y, (ImageObserver) p); } } else { g.drawImage(Enemy1_IMAGES[0], x, y, (ImageObserver) p); } } @Override public void move() { if (y >= GamePanel.HEIGHT) { setOutOfBounds(true); } else { y += SPEED; } } @Override public void shut() { // TODO Auto-generated method stub } @Override public boolean collison(Rectangle r) { Rectangle enemy1 = new Rectangle( x, y, Enemy1_IMAGES[0].getWidth(null), Enemy1_IMAGES[0].getHeight(null)); if (enemy1.intersects(r)) { setCollision(true); return true; } return false; } /** * @return the outOfBounds */ public boolean isOutOfBounds() { return outOfBounds; } /** * @param outOfBounds * the outOfBounds to set */ public void setOutOfBounds(boolean outOfBounds) { this.outOfBounds = outOfBounds; } /* * (non-Javadoc) * * @see com.jack.imp.IPlan#isOutofBounds() */ @Override public boolean isOutofBounds() { // TODO Auto-generated method stub return outOfBounds; } /** * @return the isCollision */ public boolean isCollision() { return isCollision; } /** * @param isCollision * the isCollision to set */ public void setCollision(boolean isCollision) { this.isCollision = isCollision; } }
package com.jack; import java.awt.Graphics; import java.awt.Image; import java.awt.Rectangle; import java.awt.image.ImageObserver; import javax.swing.JPanel; import com.jack.imp.IDraw; /** * 游戏子弹 * * @author laughing * @date 2014年11月20日 上午10:27:12 */ public class Bullet implements IDraw { public static final Image[] BULLET_IMAGES = ImageManager.getInstance() .getImagesByType("bullet"); public static final Image[] BOMB_IMAGES = ImageManager.getInstance() .getImagesByType("bomb"); public static final int FLY_SPEED = 30; private boolean outOfBounds = false; private boolean isCollision = false; public int x; public int y; public Bullet(int x, int y) { this.x = x + 38; this.y = y; } public boolean outOfBounds() { if (this.y == 0) { this.outOfBounds = true; return true; } return false; } public Rectangle castRectangle() { return new Rectangle( x, y, BULLET_IMAGES[0].getWidth(null), BULLET_IMAGES[0].getHeight(null)); } /* * (non-Javadoc) * * @see com.jack.imp.IProcess#drawMyself(java.awt.Graphics, * javax.swing.JPanel) */ @Override public void drawMyself(Graphics g, JPanel p) { if (isCollision()) { g.drawImage(BOMB_IMAGES[0], x, y - BOMB_IMAGES[0].getHeight(null), (ImageObserver) p); } else { g.drawImage(BULLET_IMAGES[0], x, y - BULLET_IMAGES[0].getHeight(null), (ImageObserver) p); } } /* * (non-Javadoc) * * @see com.jack.imp.IProcess#move() */ @Override public void move() { if (!outOfBounds()) this.y -= FLY_SPEED; } /** * @return the y */ public int getY() { return y; } /** * @return the x */ public int getX() { return x; } /** * @return the outOfBounds */ public boolean isOutOfBounds() { return outOfBounds; } /** * @param outOfBounds * the outOfBounds to set */ public void setOutOfBounds(boolean outOfBounds) { this.outOfBounds = outOfBounds; } /** * @return the isCollision */ public boolean isCollision() { return isCollision; } /** * @param isCollision * the isCollision to set */ public void setCollision(boolean isCollision) { this.isCollision = isCollision; } /* * (non-Javadoc) * * @see java.lang.Object#toString() */ @Override public String toString() { return "Bullet [outOfBounds=" + outOfBounds + ", isCollision=" + isCollision + ", x=" + x + ", y=" + y + "]"; } }
四、源码:点击打开链接
JAVA游戏简单碰撞原理
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