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cocos2dx3.2helloword分析
废话不说 直接看注释
<span style="font-size:24px;color:#ff0000;">AppDelegate.cpp</span>
#include "AppDelegate.h" #include "HelloWorldScene.h" //USING_NS_CC == using namespace cocos2d USING_NS_CC;//using namespace cocos2d //构造函数 AppDelegate::AppDelegate() { } //析构函数 AppDelegate::~AppDelegate() { } //程序初始化函数 bool AppDelegate::applicationDidFinishLaunching() { // initialize director //获取设备 auto director = Director::getInstance(); //取得OpenGL窗口 auto glview = director->getOpenGLView(); if(!glview) { //如果为空,则创建以" www.sundaboke.com"为窗口标题的窗口。 glview = GLView::create("www.sundaboke.com");//这里我修改过 //刚刚开始是My Game 我修改成www.sundaboke.com cocos2dx 默认的设置的窗口大小是960,640 //设置设备使用的窗口,此句可以去掉。 //director->setOpenGLView(glview);这一句我个人医保写在下面 } //设置设备使用的窗口, director->setOpenGLView(glview); // turn on display FPS //打开FPS显示 director->setDisplayStats(true); // set FPS. the default value is 1.0/60 if you don't call this //设置每秒60帧 director->setAnimationInterval(1.0 / 60); // create a scene. it's an autorelease object //创建HelloWorld场景 auto scene = HelloWorld::createScene(); // run //运行场景 director->runWithScene(scene); return true; } // This function will be called when the app is inactive. When comes a phone call,it's be invoked too //当收到电话时,游戏转入后台服务,响应这句话 void AppDelegate::applicationDidEnterBackground() { Director::getInstance()->stopAnimation(); //如果使用使用,下面可以用这句代码暂停 // if you use SimpleAudioEngine, it must be pause // SimpleAudioEngine::getInstance()->pauseBackgroundMusic(); } // this function will be called when the app is active again //当电话完成,选择恢复游戏是,响应这一句 void AppDelegate::applicationWillEnterForeground() { Director::getInstance()->startAnimation(); // if you use SimpleAudioEngine, it must resume here //如果使用声音,下面可以用这句代码恢复 // SimpleAudioEngine::getInstance()->resumeBackgroundMusic(); }
<span style="font-size:48px;color:#ff0000;"></span><pre name="code" class="cpp"><span style="font-size:48px;color:#ff6666;">HelloWorldScene.h</span>
<pre name="code" class="cpp">#ifndef __HELLOWORLD_SCENE_H__ #define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" class HelloWorld : public cocos2d::Layer { public: // there's no 'id' in cpp, so we recommend returning the class instance pointer //静态函数创建createScene cocos2dx3.x以后都是这个 static cocos2d::Scene* createScene(); // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone //初始化 virtual bool init(); // a selector callback //响应按钮退出程序 void menuCloseCallback(cocos2d::Ref* pSender); // implement the "static create()" method manually // 增加一个静态的create函数来创建实例。 CREATE_FUNC(HelloWorld); }; #endif // __HELLOWORLD_SCENE_H__
HelloWorldScene.cpp
#include "HelloWorldScene.h"USING_NS_CC;//使用cocos2dx命名空间 USING_NS_CC == using namespace cocos2d//静态函数创建场景Scene* HelloWorld::createScene(){ // 'scene' is an autorelease object<span style="white-space:pre"> </span>//创建一个Scene auto scene = Scene::create(); // 'layer' is an autorelease object<span style="white-space:pre"> </span>//创建一个 layer auto layer = HelloWorld::create(); // add layer as a child to scene<span style="white-space:pre"> </span>// 把 layer 发到 scene 中 scene->addChild(layer); // return the scene return scene;}// on "init" you need to initialize your instancebool HelloWorld::init(){ ////////////////////////////// // 1. super init first<span style="white-space:pre"> </span>//先初始化 if ( !Layer::init() ) { return false; } //获取屏幕分辨率 Size visibleSize = Director::getInstance()->getVisibleSize();<span style="white-space:pre"> </span><span style="white-space:pre"> </span>//获取圆点坐标 Vec2 origin = Director::getInstance()->getVisibleOrigin(); ///////////////////////////// // 2. add a menu item with "X" image, which is clicked to quit the program // you may modify it. // add a "close" icon to exit the progress. it's an autorelease object<span style="white-space:pre"> </span>//创建一个按钮,用2张图表示,默认是第一张图片,按下使用第二张,按下的时候调用HelloWorld::menuCloseCallback方法 auto closeItem = MenuItemImage::create( "CloseNormal.png", "CloseSelected.png", CC_CALLBACK_1(HelloWorld::menuCloseCallback, this)); //设置按钮的位置<span style="white-space:pre"> </span>closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 , origin.y + closeItem->getContentSize().height/2)); // create menu, it's an autorelease object<span style="white-space:pre"> </span>//由菜单项创建按钮. auto menu = Menu::create(closeItem, NULL); menu->setPosition(Vec2::ZERO);//设置菜单的位置 this->addChild(menu, 1); ///////////////////////////// // 3. add your codes below... // add a label shows "Hello World" // create and initialize a label //创建一个文本标签, auto label = LabelTTF::create("www.sundaboke.com", "Arial", 24); // position the label on the center of the screen<span style="white-space:pre"> </span>//设置文本标签的位置 label->setPosition(Vec2(origin.x + visibleSize.width/2, origin.y + visibleSize.height - label->getContentSize().height)); // add the label as a child to this layer this->addChild(label, 1);//在屏幕上面显示标签 // add "HelloWorld" splash screen"<span style="white-space:pre"> </span>//创建一个背景 auto sprite = Sprite::create("HelloWorld.png"); // position the sprite on the center of the screen<span style="white-space:pre"> </span>//设置背景的位置 sprite->setPosition(Vec2(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y)); // add the sprite as a child to this layer<span style="white-space:pre"> </span>//把背景添加到屏幕中 this->addChild(sprite, 0); return true;}//响应按钮按下时的事件处理 void HelloWorld::menuCloseCallback(Ref* pSender){<span style="white-space:pre"> </span>//如果是WP8平台,弹出消息框提示一下。 #if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)<span style="white-space:pre"> </span>MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert"); return;#endif<span style="white-space:pre"> </span>//否则,终止程序。 Director::getInstance()->end();<span style="white-space:pre"> </span>//退出程序#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0);#endif}
cocos2dx3.2helloword分析
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