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Unity3d Detect NetState

 1     public static bool HasConnection() 2     { 3         System.Net.WebClient client; 4         System.IO.Stream stream; 5         try 6         { 7             using (client = new System.Net.WebClient()) 8  9             using (stream = client.OpenRead(GameUrl.BaseUrl))10             {11                 return client.ResponseHeaders != null && client.ResponseHeaders.Count > 0;12             }13 14         }15         catch (Exception e)16         {17             return false;18         }19     }

 

Unity3d Detect NetState