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转载:Windows 8 输入: 边缘手势, 手势操作, 手势识别

重新想象 Windows 8 Store Apps (50) - 输入: 边缘手势, 手势操作, 手势识别

作者:webabcd
介绍 重新想象 Windows 8 Store Apps 之 手势

  • 监测边缘手势
  • 手势操作 - Manipulate 的应用(位移手势,缩放手势,旋转手势)
  • 手势识别 - GestureRecognizer 的应用

示例 1、演示如何监测边缘手势 Input/Touch/EdgeGestureDemo.xaml

<Page    x:Class="XamlDemo.Input.Touch.EdgeGestureDemo"    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"    xmlns:local="using:XamlDemo.Input.Touch"    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"    mc:Ignorable="d">    <Grid Background="Transparent">        <StackPanel Margin="120 0 0 0">                        <TextBlock Name="lblMsg" FontSize="14.667" />                    </StackPanel>    </Grid></Page>

Input/Touch/EdgeGestureDemo.xaml.cs

/* * 演示如何监测边缘手势 *  * EdgeGesture - 边缘手势的帮助类 *     GetForCurrentView() - 获取当前的 EdgeGesture 对象 *     Starting - 边缘手势开始时触发的事件 *     Completed - 边缘手势完成后触发的事件 *     Canceled - 边缘手势取消后触发的事件 *      * EdgeGestureEventArgs - 触发边缘手势事件后的事件参数 *     EdgeGestureKind - 边缘手势的输入类型(Touch, Keyboard, Mouse) */using System;using Windows.UI.Input;using Windows.UI.Xaml.Controls;namespace XamlDemo.Input.Touch{    public sealed partial class EdgeGestureDemo : Page    {        public EdgeGestureDemo()        {            this.InitializeComponent();            EdgeGesture edgeGesture = EdgeGesture.GetForCurrentView();            edgeGesture.Canceled += edgeGesture_Canceled;            edgeGesture.Completed += edgeGesture_Completed;            edgeGesture.Starting += edgeGesture_Starting;        }        void edgeGesture_Starting(EdgeGesture sender, EdgeGestureEventArgs args)        {            lblMsg.Text += "EdgeGesture Starting";            lblMsg.Text += Environment.NewLine;        }        void edgeGesture_Completed(EdgeGesture sender, EdgeGestureEventArgs args)        {            lblMsg.Text += "EdgeGesture Completed";            lblMsg.Text += Environment.NewLine;        }        void edgeGesture_Canceled(EdgeGesture sender, EdgeGestureEventArgs args)        {            lblMsg.Text += "EdgeGesture Canceled";            lblMsg.Text += Environment.NewLine;        }    }}

2、演示 Manipulate 的应用(位移手势,缩放手势,旋转手势) Input/Touch/Manipulate.xaml

<Page    x:Class="XamlDemo.Input.Touch.Manipulate"    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"    xmlns:local="using:XamlDemo.Input.Touch"    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"    mc:Ignorable="d">    <Grid Background="Transparent">        <Grid Margin="120 0 0 0">            <TextBlock Name="lblMsg" FontSize="14.667" />            <Rectangle Name="rectangle" Height="200" Width="200" Fill="Orange"  />        </Grid>    </Grid></Page>

Input/Touch/Manipulate.xaml.cs

/* * 演示 Manipulate 的应用(位移手势,缩放手势,旋转手势) *  *  * 注:Manipulate 一般用于手势操作,GestureRecognizer 一般用于手势识别 *  *  * UIElement - UI 元素 *     ManipulationModes - 需要监测的手势(Windows.UI.Xaml.Input.ManipulationModes 枚举) *         包括:位移手势以及是否带有位移惯性以及是否带有位移轨道,缩放手势以及是否带有缩放惯性,旋转手势以及是否带有旋转惯性 *     ManipulationStarting - 触控操作开始时触发的事件 *     ManipulationStarted - 触控操作开始后触发的事件 *     ManipulationInertiaStarting - 触控操作的惯性开始时触发的事件 *     ManipulationCompleted - 触控操作结束后触发的事件 *     ManipulationDelta - 触控值发生变化时触发的事件 *      *  * ManipulationStartingRoutedEventArgs *     Container - 此 Manipulation 的容器 *     Mode - 获取或设置 ManipulationModes *     Pivot - 获取或设置轴对象,ManipulationPivot 类型的数据 *         Center - 旋转中心点 *         Radius - 有效的旋转半径 *  * ManipulationStartedRoutedEventArgs *     Container - 此 Manipulation 的容器 *     Cumulative - 自操作开始后的累计变化量,返回 ManipulationDelta 类型的对象 *     Position - 触摸点相对于 UIElement 的位置 *     Complete() - 马上完成 Manipulation 而不发生惯性 *  * ManipulationDeltaRoutedEventArgs *     Container - 此 Manipulation 的容器 *     Cumulative - 自操作开始后的累计变化量,返回 ManipulationDelta 类型的对象 *     Delta - 当前变化量,返回 ManipulationDelta 类型的对象 *     Velocities - 当前变化的速率,返回 ManipulationVelocities 类型的对象 *     IsInertial - 是否在惯性运动之中 *     Position - 触摸点相对于 UIElement 的位置 *     Complete() - 马上完成 Manipulation 而不发生惯性 *      * ManipulationInertiaStartingRoutedEventArgs *     Container - 此 Manipulation 的容器 *     Cumulative - 自操作开始后的累计变化量,返回 ManipulationDelta 类型的对象 *     Delta - 当前变化量,返回 ManipulationDelta 类型的对象 *     Velocities - 当前变化的速率,返回 ManipulationVelocities 类型的对象 *     ExpansionBehavior - 惯性的缩放行为,获取或设置 InertiaExpansionBehavior 类型的对象 *         DesiredDeceleration - 惯性运动时,缩放的减慢速率 *         DesiredExpansion - 惯性结束后,缩放的值 *     RotationBehavior - 惯性的旋转行为,获取或设置 InertiaRotationBehavior 类型的对象 *         DesiredDeceleration - 惯性运动时,旋转的减慢速率 *         DesiredRotation - 惯性结束后,旋转的度数 *     TranslationBehavior - 惯性的位移行为,获取或设置 InertiaTranslationBehavior 类型的对象 *         DesiredDeceleration - 惯性运动时,直线位移的减慢速率 *         DesiredDisplacement - 惯性结束后,直线位移的的值 *          * ManipulationCompletedRoutedEventArgs *     Container - 此 Manipulation 的容器 *     Cumulative - 自操作开始后的累计变化量,返回 ManipulationDelta 类型的对象 *     Velocities - 当前变化的速率,返回 ManipulationVelocities 类型的对象 *     IsInertial - 结束前是否发生了惯性运动 *     Position - 触摸点相对于 UIElement 的位置 *  *  * ManipulationDelta - 变化量 *     Expansion - 触摸点间距离的变化,单位 dip *     Scale - 触摸点间距离的变化,以一个百分比表示 *     Rotation - 旋转角度的变化,以角度为单位 *     Translation - 位移的变化,Point 类型的对象 *      * ManipulationVelocities - 变化速率 *     Angular - 旋转速度,单位:度/毫秒 *     Expansion - 缩放速度,单位:dip/毫秒 *     Linear - 直线位移速度,单位:Point/毫秒 *      *  * 什么是 dip: device independent pixels(设备独立像素),不管屏大小和分辨率,把屏幕分成 480 * 320 个点,其中每一点代表 1 dip */using System;using Windows.Foundation;using Windows.UI.Xaml.Controls;using Windows.UI.Xaml.Input;using Windows.UI.Xaml.Media;namespace XamlDemo.Input.Touch{    public sealed partial class Manipulate : Page    {        private TransformGroup _transformGroup;        private CompositeTransform _compositeTransform;        private MatrixTransform _previousTransform;        public Manipulate()        {            this.InitializeComponent();            // 监测全部手势            rectangle.ManipulationMode = ManipulationModes.All;            _transformGroup = new TransformGroup();            _compositeTransform = new CompositeTransform();            _previousTransform = new MatrixTransform() { Matrix = Matrix.Identity };            _transformGroup.Children.Add(_previousTransform);            _transformGroup.Children.Add(_compositeTransform);            rectangle.RenderTransform = _transformGroup;            rectangle.ManipulationStarting += rectangle_ManipulationStarting;            rectangle.ManipulationStarted += rectangle_ManipulationStarted;            rectangle.ManipulationInertiaStarting += rectangle_ManipulationInertiaStarting;            rectangle.ManipulationCompleted += rectangle_ManipulationCompleted;            rectangle.ManipulationDelta += rectangle_ManipulationDelta;        }        // 将触控操作的结果显示出来        void rectangle_ManipulationDelta(object sender, ManipulationDeltaRoutedEventArgs e)        {            _previousTransform.Matrix = _transformGroup.Value;            // 获取操作点相对于此 GeneralTransform 的位置            Point center = _previousTransform.TransformPoint(new Point(e.Position.X, e.Position.Y));            _compositeTransform.CenterX = center.X;            _compositeTransform.CenterY = center.Y;            _compositeTransform.Rotation = e.Delta.Rotation;            _compositeTransform.ScaleX = e.Delta.Scale;            _compositeTransform.ScaleY = e.Delta.Scale;            _compositeTransform.TranslateX = e.Delta.Translation.X;            _compositeTransform.TranslateY = e.Delta.Translation.Y;        }        void rectangle_ManipulationStarting(object sender, ManipulationStartingRoutedEventArgs e)        {            lblMsg.Text += "ManipulationStarting";            lblMsg.Text += Environment.NewLine;        }        void rectangle_ManipulationStarted(object sender, ManipulationStartedRoutedEventArgs e)        {            lblMsg.Text += "ManipulationStarted";            lblMsg.Text += Environment.NewLine;        }        void rectangle_ManipulationInertiaStarting(object sender, ManipulationInertiaStartingRoutedEventArgs e)        {            lblMsg.Text += "ManipulationInertiaStarting";            lblMsg.Text += Environment.NewLine;        }        void rectangle_ManipulationCompleted(object sender, ManipulationCompletedRoutedEventArgs e)        {            lblMsg.Text += "ManipulationCompleted";            lblMsg.Text += Environment.NewLine;        }    }}

3、演示 GestureRecognizer 的应用 Input/Touch/GestureRecognizerDemo.xaml

<Page    x:Class="XamlDemo.Input.Touch.GestureRecognizerDemo"    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"    xmlns:local="using:XamlDemo.Input.Touch"    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"    mc:Ignorable="d">    <Grid Background="Transparent">        <StackPanel Margin="120 0 0 0">                        <StackPanel Orientation="Horizontal">                <RadioButton Name="radVertical" GroupName="group" Content="垂直 Cross Slide" Click="radVertical_Click_1" IsChecked="True" />                <RadioButton Name="radHorizontal" GroupName="group" Content="水平 Cross Slide" Click="radHorizontal_Click_1" Margin="10 0 0 0" />            </StackPanel>            <TextBlock Name="lblMsg" FontSize="14.667" Margin="0 10 0 0">                <Run>通过 GestureRecognizer 监测手势(本例以 Cross Slide 手势为例)</Run>            </TextBlock>        </StackPanel>    </Grid></Page>

Input/Touch/GestureRecognizerDemo.xaml.cs

/* * 演示 GestureRecognizer 的应用 *  * 本例以监测 Cross Slide 手势为例,其它类似 *  * 注:Manipulate 一般用于手势操作,GestureRecognizer 一般用于手势识别 */using System;using Windows.UI.Input;using Windows.UI.Xaml.Controls;using Windows.UI.Xaml.Input;namespace XamlDemo.Input.Touch{    public sealed partial class GestureRecognizerDemo : Page    {        private GestureRecognizer _gestureRecognizer;        public GestureRecognizerDemo()        {            this.InitializeComponent();            _gestureRecognizer = new GestureRecognizer();            /*             * Windows.UI.Input.GestureSettings 是一个 flag 枚举,其值包括:             * None, Tap, DoubleTap, Hold, HoldWithMouse, RightTap, Drag, CrossSlide, ManipulationTranslateX, ManipulationTranslateY, ManipulationTranslateRailsX, ManipulationTranslateRailsY, ManipulationRotate, ManipulationScale, ManipulationTranslateInertia, ManipulationRotateInertia, ManipulationScaleInertia             */            // 监测 CrossSlide 手势            _gestureRecognizer.GestureSettings = GestureSettings.CrossSlide;            _gestureRecognizer.CrossSliding += _gestureRecognizer_CrossSliding;            this.PointerMoved += GestureRecognizerDemo_PointerMoved;            this.PointerPressed += GestureRecognizerDemo_PointerPressed;            this.PointerReleased += GestureRecognizerDemo_PointerReleased;        }        void GestureRecognizerDemo_PointerPressed(object sender, PointerRoutedEventArgs e)        {            // 告诉 GestureRecognizer 指针按下了,以便 GestureRecognizer 做手势监测            _gestureRecognizer.ProcessDownEvent(e.GetCurrentPoint(null));        }        void GestureRecognizerDemo_PointerMoved(object sender, PointerRoutedEventArgs e)        {            // 告诉 GestureRecognizer 指针移动中,以便 GestureRecognizer 做手势监测            _gestureRecognizer.ProcessMoveEvents(e.GetIntermediatePoints(null));        }        void GestureRecognizerDemo_PointerReleased(object sender, PointerRoutedEventArgs e)        {            // 告诉 GestureRecognizer 指针释放了,以便 GestureRecognizer 做手势监测            _gestureRecognizer.ProcessUpEvent(e.GetCurrentPoint(null));        }        void _gestureRecognizer_CrossSliding(GestureRecognizer sender, CrossSlidingEventArgs args)        {            lblMsg.Text += Environment.NewLine;            lblMsg.Text += " CrossSliding: " + args.CrossSlidingState + "; " + args.Position.ToString();        }        private void radVertical_Click_1(object sender, Windows.UI.Xaml.RoutedEventArgs e)        {            // 监测垂直 Cross Slide 手势            _gestureRecognizer.CrossSlideHorizontally = false;        }        private void radHorizontal_Click_1(object sender, Windows.UI.Xaml.RoutedEventArgs e)        {            // 监测水平 Cross Slide 手势            _gestureRecognizer.CrossSlideHorizontally = true;        }    }}

 

转载:Windows 8 输入: 边缘手势, 手势操作, 手势识别