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Unity3D Animator控制参数和添加事件
Animator控制参数和添加事件
using UnityEngine; using System.Collections; public class AniControl : MonoBehaviour { public bool IsRolling = false; public bool IsDead = false; public bool IsJump = false; public float Direction = 0.5f; public Animator Anitor; public float Velocity = 0f; public int IsRollingId =-1; public int IsJumpId = -1; public int IsDeadId = -1; AnimatorOverrideController overrideController; void Awake() { //获得哈希id IsRollingId = Animator.StringToHash ("IsRolling"); IsDeadId = Animator.StringToHash ("IsDead"); IsJumpId = Animator.StringToHash ("IsJump"); //要动态修改Animator 需要给OverrideController overrideController = new AnimatorOverrideController(); overrideController.runtimeAnimatorController = Anitor.runtimeAnimatorController; } // Use this for initialization void Start () { var runClip = overrideController["Run"]; Anitor.runtimeAnimatorController = overrideController; //动态添加事件 AnimationEvent aEvent1 = new AnimationEvent(); aEvent1.time = runClip.length; aEvent1.functionName = "OnOpenComplete"; aEvent1.stringParameter = runClip.length.ToString (); runClip.AddEvent(aEvent1); } // Update is called once per frame void Update () { if (Input.GetKey (KeyCode.W)) { Velocity = 1.0f; } else { Velocity = 0f; } if (Input.GetKey (KeyCode.Space)) { IsJump = true; } else { IsJump = false; } if (Input.GetKey (KeyCode.A)) { Direction = 0; } else if (Input.GetKey (KeyCode.D)) { Direction = 1; } else { Direction = 0.5f; } Anitor.SetFloat ("Velocity",Velocity); Anitor.SetBool (IsRollingId,IsRolling); Anitor.SetBool (IsDeadId,IsDead); Anitor.SetBool (IsJumpId,IsJump); Anitor.SetFloat ("Direction",Direction); } void OnOpenComplete(string str) { Debug.Log ("OnOpenComplete="+str); } }
Unity3D Animator控制参数和添加事件
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