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DesignPattern_Behavioral_ChainOfResponsibility
using System;namespace DesignPattern.Behavioral.ChainOfResponsibility{ public class Target { public object State { get; set; } public void Show(Chain chain) { chain.Show(this); } } public abstract class Chain { public abstract void Show(Target target); } public class ChainA : Chain { public override void Show(Target target) { if (target.State is string) { } else { new ChainB().Show(target); } } } public class ChainB : Chain { public override void Show(Target target) { if (target.State is int) { } else { new ChainC().Show(target); } } } public class ChainC : Chain { public override void Show(Target target) { if (target.State is bool) { } else { throw new Exception(); } } }}
DesignPattern_Behavioral_ChainOfResponsibility
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