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Policy-based design设计模式

书在4年前看过。今天重温一下:

一直觉得这是最好的设计模式,大牛Andrei Alexandrescu 专门写了书,可见他的重要性

http://en.wikipedia.org/wiki/Policy-based_design

#include <iostream>
#include <string>
 
template <typename OutputPolicy, typename LanguagePolicy>
class HelloWorld : private OutputPolicy, private LanguagePolicy
{
    using OutputPolicy::print;
    using LanguagePolicy::message;
 
public:
    // Behaviour method
    void run() const
    {
        // Two policy methods
        print(message());
    }
};
 
class OutputPolicyWriteToCout
{
protected:
    template<typename MessageType>
    void print(MessageType const &message) const
    {
        std::cout << message << std::endl;
    }
};
 
class LanguagePolicyEnglish
{
protected:
    std::string message() const
    {
        return "Hello, World!";
    }
};
 
class LanguagePolicyGerman
{
protected:
    std::string message() const
    {
        return "Hallo Welt!";
    }
};
 
int main()
{
    /* Example 1 */
    typedef HelloWorld<OutputPolicyWriteToCout, LanguagePolicyEnglish> HelloWorldEnglish;
 
    HelloWorldEnglish hello_world;
    hello_world.run(); // prints "Hello, World!"
 
    /* Example 2 
     * Does the same, but uses another language policy */
    typedef HelloWorld<OutputPolicyWriteToCout, LanguagePolicyGerman> HelloWorldGerman;
 
    HelloWorldGerman hello_world2;
    hello_world2.run(); // prints "Hallo Welt!"
}

补充:

Templates as Interfaces
The C++ idiom to express the Talkative interface discussed in Venners‘s article would look something like this:

template <class T>
class Talkative 
{
  T const & t;
public:
  Talkative(T const & obj) : t(obj) { }
  void talk() const { t.talk(); }
};



对照strategy:An example implementation of the Strategy design pattern in C++

http://r3dux.org/2011/07/an-example-implementation-of-the-strategy-design-pattern-in-c/

Policy-based design设计模式