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通过WebSocket实现实时通讯C#语言编写服务端

无意中发现js有webSocket对象于是百度了一下客户端代码与服务端代码没有现成的

有的就有一些简单了连接例子有的还不好使 于是就自己整理了一下

c#编写的服务端代码

using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Net;using System.Net.Sockets;using System.Text.RegularExpressions;using System.Security.Cryptography;using System.Threading;using System.Collections;namespace WebSocket{    public struct UserInfo    {        public string username; //用户名        public Socket clientSocket; //        public string IP; //用户ip        public string xb;    }       class Program    {        private static Socket listener;        private static Hashtable ht;        static void Main(string[] args)        {            int port = 1818;//监听端口为1818端口            ht = new Hashtable();//用于存放客户端的连接socket            byte[] buffer = new byte[1024];            IPEndPoint localEP = new IPEndPoint(IPAddress.Any, port);            listener = new Socket(localEP.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);            try            {                listener.Bind(localEP);                listener.Listen(10);                                Console.WriteLine("等待客户端连接....");                while (true)                {                    Thread th = new Thread(Receive);                    th.Start();                                }                          }            catch (Exception e)            {                Console.WriteLine(e.ToString());            }        }        /// <summary>        /// 线程调用        /// </summary>        private static void Receive()        {            Socket clientSocket = listener.Accept(); //接收到客户端的连接            clientSocket.Blocking = true;            IPEndPoint clientipe = (IPEndPoint)clientSocket.RemoteEndPoint;        //    Console.WriteLine("[" + clientipe.Address.ToString() + "] Connected");            if (!ht.ContainsKey(clientipe.Address.ToString()))            {                //将ip地址设置为hashTable的key值 若hashTable中存在该ip地址则不再ht中添加socket以免发送重复数据                ht.Add(clientipe.Address.ToString(), clientSocket);            }            Console.WriteLine("接收到了客户端:ip" + clientSocket.RemoteEndPoint.ToString() + "的连接");            byte[] buffer = new byte[1024];            int length = clientSocket.Receive(buffer);            clientSocket.Send(PackHandShakeData(GetSecKeyAccetp(buffer, length)));            Console.WriteLine("已经发送握手协议了....");            //接收用户姓名信息             length = clientSocket.Receive(buffer);             string xm = AnalyticData(buffer, length);                                while (true)            {                //接受客户端数据                Console.WriteLine("等待客户端数据....");                length = clientSocket.Receive(buffer);//接受客户端信息                string clientMsg = AnalyticData(buffer, length);                Console.WriteLine("接受到客户端数据:" + clientMsg);                //发送数据                string sendMsg = "" + clientMsg;                Console.WriteLine("发送数据:“" + sendMsg + "” 至客户端....");                //遍历hashTable中的数据获取Socket发送数据                foreach (DictionaryEntry de in ht)                {                    Socket sc = (Socket)de.Value;                    sc.Send(PackData(clientSocket.RemoteEndPoint.ToString() +xm+ "说:" + sendMsg));                                    }                Thread.Sleep(1000);                //clientSocket.Send(PackData(sendMsg));            }        }        /// <summary>        /// 打包握手信息        /// </summary>        /// <param name="secKeyAccept">Sec-WebSocket-Accept</param>        /// <returns>数据包</returns>        private static byte[] PackHandShakeData(string secKeyAccept)        {            var responseBuilder = new StringBuilder();            responseBuilder.Append("HTTP/1.1 101 Switching Protocols" + Environment.NewLine);            responseBuilder.Append("Upgrade: websocket" + Environment.NewLine);            responseBuilder.Append("Connection: Upgrade" + Environment.NewLine);            responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine + Environment.NewLine);            //如果把上一行换成下面两行,才是thewebsocketprotocol-17协议,但居然握手不成功,目前仍没弄明白!            //responseBuilder.Append("Sec-WebSocket-Accept: " + secKeyAccept + Environment.NewLine);            //responseBuilder.Append("Sec-WebSocket-Protocol: chat" + Environment.NewLine);            return Encoding.UTF8.GetBytes(responseBuilder.ToString());        }        /// <summary>        /// 生成Sec-WebSocket-Accept        /// </summary>        /// <param name="handShakeText">客户端握手信息</param>        /// <returns>Sec-WebSocket-Accept</returns>        private static string GetSecKeyAccetp(byte[] handShakeBytes, int bytesLength)        {            string handShakeText = Encoding.UTF8.GetString(handShakeBytes, 0, bytesLength);            string key = string.Empty;            Regex r = new Regex(@"Sec\-WebSocket\-Key:(.*?)\r\n");            Match m = r.Match(handShakeText);            if (m.Groups.Count != 0)            {                key = Regex.Replace(m.Value, @"Sec\-WebSocket\-Key:(.*?)\r\n", "$1").Trim();            }            byte[] encryptionString = SHA1.Create().ComputeHash(Encoding.ASCII.GetBytes(key + "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"));            return Convert.ToBase64String(encryptionString);        }        /// <summary>        /// 解析客户端数据包        /// </summary>        /// <param name="recBytes">服务器接收的数据包</param>        /// <param name="recByteLength">有效数据长度</param>        /// <returns></returns>        private static string AnalyticData(byte[] recBytes, int recByteLength)        {            if (recByteLength < 2) { return string.Empty; }            bool fin = (recBytes[0] & 0x80) == 0x80; // 1bit,1表示最后一帧              if (!fin)            {                return string.Empty;// 超过一帧暂不处理             }            bool mask_flag = (recBytes[1] & 0x80) == 0x80; // 是否包含掩码              if (!mask_flag)            {                return string.Empty;// 不包含掩码的暂不处理            }            int payload_len = recBytes[1] & 0x7F; // 数据长度              byte[] masks = new byte[4];            byte[] payload_data;            if (payload_len == 126)            {                Array.Copy(recBytes, 4, masks, 0, 4);                payload_len = (UInt16)(recBytes[2] << 8 | recBytes[3]);                payload_data = new byte[payload_len];                Array.Copy(recBytes, 8, payload_data, 0, payload_len);            }            else if (payload_len == 127)            {                Array.Copy(recBytes, 10, masks, 0, 4);                byte[] uInt64Bytes = new byte[8];                for (int i = 0; i < 8; i++)                {                    uInt64Bytes[i] = recBytes[9 - i];                }                UInt64 len = BitConverter.ToUInt64(uInt64Bytes, 0);                payload_data = new byte[len];                for (UInt64 i = 0; i < len; i++)                {                    payload_data[i] = recBytes[i + 14];                }            }            else            {                Array.Copy(recBytes, 2, masks, 0, 4);                payload_data = new byte[payload_len];                Array.Copy(recBytes, 6, payload_data, 0, payload_len);            }            for (var i = 0; i < payload_len; i++)            {                payload_data[i] = (byte)(payload_data[i] ^ masks[i % 4]);            }            return Encoding.UTF8.GetString(payload_data);        }        /// <summary>        /// 打包服务器数据        /// </summary>        /// <param name="message">数据</param>        /// <returns>数据包</returns>        private static byte[] PackData(string message)        {            byte[] contentBytes = null;            byte[] temp = Encoding.UTF8.GetBytes(message);            if (temp.Length < 126)            {                contentBytes = new byte[temp.Length + 2];                contentBytes[0] = 0x81;                contentBytes[1] = (byte)temp.Length;                Array.Copy(temp, 0, contentBytes, 2, temp.Length);            }            else if (temp.Length < 0xFFFF)            {                contentBytes = new byte[temp.Length + 4];                contentBytes[0] = 0x81;                contentBytes[1] = 126;                contentBytes[2] = (byte)(temp.Length & 0xFF);                contentBytes[3] = (byte)(temp.Length >> 8 & 0xFF);                Array.Copy(temp, 0, contentBytes, 4, temp.Length);            }            else            {                // 暂不处理超长内容              }            return contentBytes;        }    }     }


这个服务端代码还有一个小问题刚运行一会会报

System.OutOfMemoryException

 不知是我电脑的问题还是线程那块的问题 有可能是死循环那块造成的 如果有知道的麻烦告诉一下

Html页面代码这个页面是百度的。。。。

<!DOCTYPE html><html><head>    <title>Web Socket Client</title></head><body style="padding:10px;">    <h1>聊天室</h1>    <div style="margin:5px 0px;">        Address:        <div><input id="address" type="text" value="ws://127.0.0.1:1818" style="width:400px;"/></div>    </div>    <div style="margin:5px 0px;">        Name:        <div><input id="name" type="text" value="Byron" style="width:400px;"/></div>    </div>    <div>        <button id="connect" onclick="connect();">connect server</button> &nbsp;&nbsp;        <button id="disconnect" onclick="quit();">disconnect</button>&nbsp;&nbsp;        <button id="clear" onclick="clearMsg();">clear</button>    </div>    <h5 style="margin:4px 0px;">Message:</h5>    <div id="message" style="border:solid 1px #333; padding:4px; width:400px; overflow:auto;         background-color:#404040; height:300px; margin-bottom:8px; font-size:14px;">    </div>    <input id="text" type="text" onkeypress="enter(event);" style="width:340px"/> &nbsp;&nbsp;    <button id="send" onclick="send();">send</button>    <script type="text/javascript">        var name=document.getElementById(name).value;        var msgContainer=document.getElementById(message);        var text=document.getElementById(text);        function connect () {            var address=document.getElementById(address).value;                        ws=new WebSocket(address);            ws.onopen=function(e){                var msg=document.createElement(div);                msg.style.color=#0f0;                msg.innerHTML="Server > connection open.";                msgContainer.appendChild(msg);                ws.send({+document.getElementById(name).value+});            };            ws.onmessage=function(e){                var msg=document.createElement(div);                msg.style.color=#fff;                msg.innerHTML=e.data;                msgContainer.appendChild(msg);            };            ws.onerror=function(e){                var msg=document.createElement(div);                msg.style.color=#0f0;                msg.innerHTML=Server > +e.data;                msgContainer.appendChild(msg);            };            ws.onclose=function(e){                var msg=document.createElement(div);                msg.style.color=#0f0;                msg.innerHTML="Server > connection closed by server.";                msgContainer.appendChild(msg);            };            text.focus();        }        function quit(){            if(ws){                ws.close();                var msg=document.createElement(div);                msg.style.color=#0f0;                msg.innerHTML=Server > connection closed.;                msgContainer.appendChild(msg);                ws=null;            }        }        function send(){            ws.send(text.value);            setTimeout(function(){                msgContainer.scrollTop=msgContainer.getBoundingClientRect().height;            },100);            text.value=‘‘;            text.focus();        }        function clearMsg(){            msgContainer.innerHTML="";        }        function enter(event){            if(event.keyCode==13){             send();             }         }    </script></body></html>

下面给大家截个图