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U3D assetbundle加载
1 using UnityEngine; 2 using System.Collections; 3 public class testLoadFromAB : MonoBehaviour { 4 5 IEnumerator DownloadAndCache() 6 { 7 while (!Caching.ready) 8 yield return null; 9 10 //注意,从本地加载时,必须使用前缀 file:///或file://,从网络加载则使用 http://,这两种协议可以在iphone和WINDOWS, 安卓上通用 11 //UNITY MANUAL: 12 //http://, https:// and file:// protocols are supported on iPhone. 13 //ftp:// protocol support is limited to anonymous downloads only. Other protocols are not supported. 14 WWW www = WWW.LoadFromCacheOrDownload ("file:///Z:/unity/learn-test/Assets/AssetBundles/cubes.unity3d", 22); 15 yield return www; 16 if(!string.IsNullOrEmpty (www.error)){//有些平台不支持string为null,这种写法可以避免意外 17 Debug.LogError (www.error); 18 yield break; 19 } 20 21 AssetBundle bundle = www.assetBundle; 22 23 //注意必须使用Instantiate实例化出来才能将两个CUBE显示到场景中 24 GameObject cube1 = Instantiate (bundle.LoadAsset ("DecalCube2")) as GameObject; 25 GameObject cube2 = Instantiate (bundle.LoadAsset ("DecalCube3")) as GameObject; 26 27 } 28 // Use this for initialization 29 void Start () { 30 StartCoroutine ("DownloadAndCache"); 31 } 32 33 // Update is called once per frame 34 void Update () { 35 36 } 37 }
U3D assetbundle加载
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