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u3d fpsCounter
因为u3d自己的stats下面的fpscounter不是实际意义上的fps,所以看到demo的fpsCounter,把它改写为c#的
using UnityEngine;
using System.Collections;
public class FpsCounterex : MonoBehaviour
{
private GUIText guitex;
private double updateInterval = 1.0f;
private double lastInterval;
private int frames = 0;
// Use this for initialization
void Start ()
{
lastInterval = Time.realtimeSinceStartup;
frames = 0;
}
void Exit()
{
if (guiText)
DestroyImmediate(guiText.gameObject);
}
void OnDisable()
{
if (guiText)
DestroyImmediate(guiText.gameObject);
}
// Update is called once per frame
void Update ()
{
++frames;
float timeNow = Time.realtimeSinceStartup;
if (timeNow > lastInterval + updateInterval)
{
if (!guitex)
{
GameObject go= new GameObject("FPS Display");
go.AddComponent("GUIText");
// go.hideFlags = HideFlags.HideAndDontSave;
go.transform.position =new Vector3(0,0,0);
guitex = go.guiText;
guitex.pixelOffset =new Vector2(5,55);
}
float fps=(float) frames /(float) (timeNow - lastInterval);
float ms = 1000.0f / Mathf.Max((float)fps, 0.00001f);
guitex.text = ms.ToString("f1") + "ms " + fps.ToString("f6") + "FPS";
// guitex.text = "abasdfasdfadsf";
frames = 0;
lastInterval = timeNow;
}
// guitex.text = "asdfasdfadsfas";
}
}
代码放到gameobject下面,界面会自己现实fps
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