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1001. Estate
#include <iostream>
#include <iomanip>
#include <cmath>
using namespace std;
//your code will be here
class Land
{
public:
Land() : price_(0) {}
explicit Land(int price);
// calculate how much Feng Gor can earn from the land
virtual double CalMoney() = 0;
protected:
// price of unit area
int price_;
};
class Square : public Land
{
public:
Square(double len, int price);
double CalMoney();
private:
//length of side of a square
double len_;
};
class Circle : public Land
{
public:
Circle(double radius, int price);
double CalMoney();
private:
//length of radius of a circle
double radius_;
};
Circle::Circle(double radius, int price){
radius_ = radius;
price_ = price;
}
double Circle::CalMoney(){
return acos(-1)*price_ * radius_ * radius_;
}
Square::Square(double len, int price){
len_ = len;
price_ = price;
}
double Square::CalMoney(){
return len_ * len_ * price_;
}
void Accountant::DevelopEstate(Land* land){
money_ += land->CalMoney();
}
double Accountant::CheckMoney(){
return money_;
}
class Accountant
{
public:
Accountant() : money_(0) {}
// develop a land, earn the value of the land
void DevelopEstate(Land* land);
// return the value of money_
double CheckMoney();
private:
double money_;
};
int main(int argc, const char *argv[])
{
Accountant py;
Circle *a = new Circle(100, 10000);
Square *b = new Square(100, 50000);
py.DevelopEstate(a);
cout << setprecision(10) << py.CheckMoney() << endl;
py.DevelopEstate(b);
cout << setprecision(10) << py.CheckMoney() << endl;
return 0;
}
1001. Estate