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cocos2dx 自己主动绑定js

依照教程把全部资源下载好后.......

找到cocos2dx project下的tools/bindings-generator/test

发现里面有test.sh , test.ini , 去掉simple后缀后的user.cfg  , 与userconf.ini ; 把这四个文件里的路径都改为那些资源的路径

"test.sh"
# options

usage(){
cat << EOF
usage: $0 [options]

Test the C++ <-> JS bindings generator

OPTIONS:
-h	this help

Dependencies :
PYTHON_BIN
CLANG_ROOT
NDK_ROOT

Define this to run from a different directory
CXX_GENERATOR_ROOT

EOF
}

while getopts "dvh" OPTION; do
case "$OPTION" in
d)
debug=1
;;
v)
verbose=1
;;
h)
usage
exit 0
;;
esac
done

# exit this script if any commmand fails
set -e

# find current dir
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"

# read user.cfg if it exists and is readable

_CFG_FILE=$(dirname "$0")"/user.cfg"
if [ -e "$_CFG_FILE" ]
then
    [ -r "$_CFG_FILE" ] || die "Fatal Error: $_CFG_FILE exists but is unreadable"
    . "$_CFG_FILE"
fi

# paths

if [ -z "${NDK_ROOT+aaa}" ]; then
# ... if NDK_ROOT is not set, use "$HOME/bin/android-ndk"
    NDK_ROOT="/Users/tudu/Downloads/android-ndk-r9c"
fi

if [ -z "${CLANG_ROOT+aaa}" ]; then
# ... if CLANG_ROOT is not set, use "$HOME/bin/clang+llvm-3.1"
    CLANG_ROOT="/Users/tudu/Downloads/clang+llvm-3.1-x86_64-apple-darwin11"
fi

if [ -z "${PYTHON_BIN+aaa}" ]; then
# ... if PYTHON_BIN is not set, use "/usr/bin/python2.7"
    PYTHON_BIN="/usr/bin/python2.7"
fi

# paths with defaults hardcoded to relative paths

if [ -z "${CXX_GENERATOR_ROOT+aaa}" ]; then
    CXX_GENERATOR_ROOT="$DIR/.."
fi

echo "CLANG_ROOT: $CLANG_ROOT"
echo "NDK_ROOT: $NDK_ROOT"
echo "CXX_GENERATOR_ROOT: $CXX_GENERATOR_ROOT"
echo "PYTHON_BIN: $PYTHON_BIN"

# Generate bindings for simpletest using Android‘s system headers
echo "Generating bindings for simpletest with Android headers..."
set -x
LD_LIBRARY_PATH=${CLANG_ROOT}/lib $PYTHON_BIN ${CXX_GENERATOR_ROOT}/generator.py ${CXX_GENERATOR_ROOT}/test/test.ini -s testandroid -o ./simple_test_bindings





"test.ini"
<pre name="code" class="plain">[testandroid]
name = simple_test
prefix = ttttttt
classes = testbang
cocosdir = /Users/tuyou/Downloads/cocos2d-x-2.2.3

# 从 cocos2dx.ini 等搬过来的
cocos_headers = -I%(cocosdir)s/cocos2dx/include -I%(cocosdir)s/cocos2dx/platform -I%(cocosdir)s/cocos2dx/platform/android -I%(cocosdir)s/cocos2dx -I%(cocosdir)s/cocos2dx/kazmath/include 
cocos_flags = -DANDROID -DCOCOS2D_JAVASCRIPT


extra_arguments = %(cocos_headers)s %(cocos_flags)s -D_SIZE_T_DEFINED_ -nostdinc -nostdinc++ -I%(androidndkdir)s/platforms/android-14/arch-arm/usr/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.6/libs/armeabi-v7a/include -I%(androidndkdir)s/sources/cxx-stl/gnu-libstdc++/4.6/include -I%(clangllvmdir)s/lib/clang/3.1/include -I%(cxxgeneratordir)s/test/simple_test -x c++
#headers = %(cxxgeneratordir)s/test/simple_test/test.h
headers = /Users/tuyou/Downloads/cocos2d-x-2.2.3/tools/bindings-generator/test/simple_test/test.h

target_namespace =
remove_prefix =
skip = 
base_objects =
abstract_classes =
classes_have_type_info = no
rename =
rename_functions =
rename_classes =
# classes for which there will be no "parent" lookup
classes_have_no_parents =

# base classes which will be skipped when their sub-classes found them.
base_classes_to_skip =

# Determining whether to use script object(js object) to control the lifecycle of native(cpp) object or the other way around. Supported values are ‘yes‘ or ‘no‘.
script_control_cpp = yes



</pre><p></p><pre>

"user.cfg"
PYTHON_BIN=/usr/bin/python2.7


"userconf.ini"
[DEFAULT]
androidndkdir=/Users/tudu/Downloads/android-ndk-r9c
clangllvmdir=/Users/tudu/Downloads/clang+llvm-3.1-x86_64-apple-darwin11
cxxgeneratordir=/Users/tudu/Downloads/cocos2d-x-2.2.3/tools/bindings-generator/test


然后执行test.sh

OK了

关于终端打印出的错误提示 , 以下这些warning貌似没影响: 

/Library/Python/2.7/site-packages/Cheetah-2.4.4-py2.7.egg/Cheetah/Compiler.py:1509: UserWarning: 
You don‘t have the C version of NameMapper installed! I‘m disabling Cheetah‘s useStackFrames option as it is painfully slow with the Python version of NameMapper. You should get a copy of Cheetah with the compiled C version of NameMapper.
  "\nYou don‘t have the C version of NameMapper installed! "
====
Errors in parsing headers:
1. <severity = Warning,
    location = <SourceLocation file None, line 0, column 0>,
    details = "argument unused during compilation: ‘-nostdinc++‘">
====


假设有severity = error就要检查一番了 , 之前的error一般都能够通过改动上面那些路径而解决


自己主动绑定的问题 : 

1 . 不能绑定继承的第二个类 , 一个类继承多个类的时候 , 仅仅有被继承的第一个类被绑定了 ,原因是 "JS_InitClass"这个函数的形參列表中仅仅能接受一个父类.以下是形參列表:

JS_InitClass(JSContext *cx, JSObject *obj, JSObject *parent_proto,
             JSClass *clasp, JSNative constructor, unsigned nargs,
             JSPropertySpec *ps, JSFunctionSpec *fs,
             JSPropertySpec *static_ps, JSFunctionSpec *static_fs);



 

cocos2dx 自己主动绑定js