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GS连接事件

GS网络连接事件//网络事件//这个事件是在libevent里面的收到的事件就是在那个listen里面,就是客户端打开,服务器收到通知link_stat stat = (link_stat)rPkt.size;if (stat == link_stat::link_connected){    GameChannel* pNewGC = new GameChannel();    m_vecChannel[rPkt.channel_id] = pNewGC;//m_vecChannel玩家channel,GS是控制所有玩家即channel的    pNewGC->m_nChannelId = rPkt.channel_id;    pNewGC->m_pDataLayer = m_spDataLayer.get();//channel有可能直接向网络层发数据    pNewGC->m_pShare = this;//channel需要这个,难道是需要其他用户的一些信息?    pNewGC->m_pAsynDBC = this->m_spAsynDBC.get();//channel需要访问数据库    //gc->m_db = this->m_asyndb->getSynDBptr();//把地址复制一份给GameChannel::m_db,让其具有数据库操作权    m_LiveMgr.Add(rPkt.channel_id);}GameChannel::GameChannel(){    //namespace ph = ph;    m_UserId = -1;    m_ActorId = -1;    m_pUserInfo = NULL;    m_pActiveActor = NULL;    m_pMap = NULL;        m_eGameState = eGameState_OnlyConnect;    m_uDBGetAskRefCount = 0;    //数据库绑定,数据库通过function回调这里面的函数    m_fnGetUserID = std::bind(&GameChannel::ProcessGetUserID, this, ph::_1);    m_fnGetUserInfo = std::bind(&GameChannel::ProcessGetUserInfo, this, ph::_1);    m_fnGetActorInfos = std::bind(&GameChannel::ProcessGetActorInfos, this, ph::_1);    m_fnGetActorInfoEx = std::bind(&GameChannel::ProcessGetActorInfoEx, this, ph::_1, ph::_2);    m_fnGetActorInfo = std::bind(&GameChannel::ProcessGetActorInfo, this, ph::_1, ph::_2);    m_fnGetRobotID = ([this](int robotID)    {        m_UserId = 999;//注意:压测的机器人专用。        m_pAsynDBC->GetActorInfoEx(&m_fnGetActorInfoEx, robotID);        ++m_uDBGetAskRefCount;    });    m_fnAddActor = std::bind(&GameChannel::ProcessAddActor, this, ph::_1, ph::_2, ph::_3);    //通过function调用本模块的函数,其实也是函数指针的用法    m_mapPktAnalysis[c2s_start] = std::bind(&GameChannel::OnStart, this, ph::_1, ph::_2);    m_mapPktAnalysis[c2s_json] = std::bind(&GameChannel::OnJson, this, ph::_1, ph::_2);    m_mapPktAnalysis[c2s_on_live] = [this](void* pData, int nLen){return true;};    m_mapPktAnalysis[c2s_login] = std::bind(&GameChannel::OnLogin, this, ph::_1, ph::_2);    m_mapPktAnalysis[c2s_select_actor] = [this](void* data, int len){return OnStart(data, len);};    m_mapPktAnalysis[c2s_message_talk] = std::bind(&GameChannel::OnMessageTalk, this, ph::_1, ph::_2);    m_mapPktAnalysis[c2s_check_version] = std::bind(&GameChannel::OnCheckVersion, this, ph::_1, ph::_2);}

 

GS连接事件