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螺旋线2

代码如下:

#include <windows.h>//#include <GLUT/glut.h>#include <GL/glut.h>#include <math.h>#include <iostream>using namespace std;#define GL_PI 3.1415fvoid RenderScene(){    glClear(GL_COLOR_BUFFER_BIT);    GLfloat x,y,z,angle;    glPushMatrix();    glRotatef(45.0f,1.0f,0.0f,0.0f);    glRotatef(45.0f,0.0f,1.0f,0.0f);    glBegin(GL_LINE_STRIP);    z = -50.0f;    for(angle = 0.0f;angle <= (GL_PI*2)*3;angle += 0.1f)    {        x = 25.0f*sin(angle);        y = 25.0f*cos(angle);        z += 0.5f;        glVertex3f(x,y,z);    }    glEnd();    glPopMatrix();    glutSwapBuffers();}void ChangeSize(GLsizei w,GLsizei h){    if(h==0)        h = 1;    GLfloat aspectRatio = (GLfloat)w/(GLfloat)h;    glViewport(0,0,w,h);    glMatrixMode(GL_PROJECTION);    glLoadIdentity();    if(w<=h)        glOrtho(-100,100,-100/aspectRatio,100/aspectRatio,100.0,-100.0);    else        glOrtho(-100*aspectRatio,100*aspectRatio,-100,100,100.0,-100.0);    glMatrixMode(GL_MODELVIEW);    glLoadIdentity();}void SetupRC(){    glClearColor(0.0f,0.0f,0.0f,1.0f);    glColor3f(1.0f,0.0f,0.0f);}int main(int argc, char *argv[]){   glutInit(&argc,argv);   glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGB);   glutInitWindowSize(800,600);   glutCreateWindow("Simple");   glutDisplayFunc(RenderScene);   glutReshapeFunc(ChangeSize);   SetupRC();   glutMainLoop();   return 0;}

 

螺旋线2