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MMORGP大型游戏设计与开发(客户端架构 part10 of vegine)

界面是游戏中必不可少的一部分,就算你进入游戏没有看到什么UI窗口,你也不必着急,因为多多少少都会有隐藏着的界面等你去体验。一个好的UI大部分应该归功于设计的人与提供美术支持的人员,因为他们是直接设计UI的人,而程序只提供一些显示的功能支持。本次用到的UI渲染为开源的CEGUI,想必很多做游戏的朋友都能耳熟能详了吧。好了,就让我们看看在本次设计中用到了那些与UI有光的方法吧。

CODE

  模块ui 文件creature_headboard.h --对象头顶板UI

/** * PAP Engine ( -- ) * $Id system.h * @link -- for the canonical source repository * @copyright Copyright (c) 2013-2014 viticm( viticm@126.com ) * @license * @user viticm<viticm@126.com/viticm.ti@gmail.com> * @date 2014-3-21 12:05:53 * @uses vengine ui system module */#ifndef VENGINE_UI_SYSTEM_H_#define VENGINE_UI_SYSTEM_H_#include "vengine/config.h"#include "vengine/game/itemtransfer_system.h"#include "vengine/ui/creature_headboard.h"namespace vengine_ui {typedef enum {  kTalkTemplateNobody,  kTalkTemplateOther,  kTalkTemplateSelf,  kTalkTemplateMax} talktemplate_enum;typedef enum {  kFilterTypeNone, //无类型  kFilterTypeChat, //聊天  kFilterTypeRole, //角色创建  kFilterTypeName, //命名  kFilterTypeStall, //摆摊  kFilterTypeMax} filtertype_enum;typedef enum {  kFilterLevelNoMatch, //忽略  kFilterLevelPartMatch, //部分匹配  kFilterLevelFullMatch, //完全匹配  kFilterLevelMax} filterlevel_enum;//staticconst uint16_t kHelpStringMax = 200;static const char* kHelpStringKey = "help"; //this if have problem                                             //then change it to macros//interface for ui systemclass VENGINE_API System : public vengine_kernel::Node{ VENGINE_KERNEL_DECLARE_DYNAMIC(vengine_ui_System); public:   virtual void on_windowsize_change(uint32_t message,                                     WPARAM wparam,                                      LPARAM lparam) = 0; //窗口大小改变事件   virtual void injectinput() = 0; //如果事件结果为true则获取了输入   virtual bool messageprocess(HWND hwnd,                                uint32_t message,                                WPARAM wparam,                                LPARAM lparam) = 0; //文字输入消息   virtual bool is_mousehover() = 0; //鼠标是否在UI上空   //鼠标是否在聊天板上空   virtual bool is_mousehover_chatboard(int64_t x, int64_t y) = 0;    //获得聊天信息里的超链接信息   virtual STRING get_chatboard_hyplink_content(int64_t x, int64_t y) = 0;   //创建一个新的角色信息板   virtual CreatureHeadBoard* create_creature_headboard() = 0;   //添加一个新的被击中信息框   virtual void add_behit_board(bool _double,                                 const char* info,                                 float startx,                                 float starty,                                 uint8_t type = 0,                                 uint8_t movetype = 0) = 0;   virtual bool is_windowshow(const char* name,                               const char* childname = NULL) = 0;   virtual bool close_allwindow() = 0;   //通知UI创建一组UI显示模型   virtual void fakeobject_show(const char* windowname, const char* name) = 0;   //知UI销毁一组UI显示模型   virtual void fakeobject_destroy(const char* windowname,                                    const char* name) = 0;      //debugs public:   virtual void debug_push_chatstring(const char* name,                                       const char* message) = 0;   virtual void debug_save_fonttexture() = 0; public:   virtual void change_dragflag(bool flag) = 0;   virtual bool is_dragend() = 0; public:   //逻辑层添加系统通知信息   virtual STRING parsestring_varparam(const char* id, ...) = 0;   virtual void parsestring_nocolor(const STRING& in,                                     STRING& out,                                     bool control = false) = 0;   virtual STRING parsestring_nocolor_varparam(const char* id, ...) = 0;   virtual STRING parsestring_no_varparam(const char* id) = 0;   virtual STRING parsestring_nocolor_no_varparam(const char* id) = 0;   //聊天模板字串的取得   virtual STRING get_talktemplate(const STRING& key, uint16_t index) = 0;   virtual STRING modify_chattemplate(const STRING& temp,                                       const STRING& talker,                                       const STRING& target) = 0;   virtual STRING get_talkrand_helpmessage() = 0; //聊天随机提示消息   //查看当前获取输入的EditBox   virtual bool is_IME_editbox_active(const char* windowname) = 0;   virtual int32_t get_current_IMEstate() = 0; //获取当前输入法状态   virtual STRING get_IME_editbox_string(const char* name) = 0; //获得输入内容   //传入一个物品信息   virtual bool inject_iteminfo(       vengine_game::ItemTransferSystem::element_t* element) = 0;   virtual void on_pushescape() = 0;   virtual bool is_paopao_active() = 0;   virtual uint32_t lumination_ogrecolor(uint32_t ogrecolor,                                          int32_t lumination) = 0;   virtual int32_t ogrecolor_lumination(uint32_t ogrecolor) = 0;   //过滤字符串中的非法敏感字符   virtual bool check_stringfilter(       const STRING& in,        const filtertype_enum type = kFilterTypeNone) = 0;   virtual bool check_stringcode(const STRING& in, STRING& out) = 0;   //完全匹配过滤   virtual bool check_string_fullcompare(const STRING& in,                                          const STRING& filtertype = "all",                                          bool use_alltable = true) = 0;   virtual STRING get_debugstring() = 0;   //取当前的鼠标下面的窗口   virtual void openwindow(const STRING& name) = 0;   virtual void closewindow(const STRING& name) = 0;   virtual void togglewindow(const STRING& name) =0;   virtual bool has_inputfocus() = 0;   //加聊天信息(提高显示聊天信息的效率)   virtual bool add_chathistory_message(int32_t id,                                        const char* windowname,                                         const char* message,                                         int32_t type = -1,                                         uint32_t disappeartime = 0) = 0;   virtual void replacestring_usefilter(       const STRING& in,        STRING& out,        filtertype_enum filtertype = kFilterTypeChat) = 0;   virtual STRING check_stringvalid(const char* string) = 0;   virtual bool reload_windowscript(const STRING& windowname) = 0;   virtual void uirender_toggleshow() = 0;};}; //namespace vengine_ui#endif //VENGINE_UI_SYSTEM_H_

  模块ui 文件system.h

/** * PAP Engine ( -- ) * $Id system.h * @link -- for the canonical source repository * @copyright Copyright (c) 2013-2014 viticm( viticm@126.com ) * @license * @user viticm<viticm@126.com/viticm.ti@gmail.com> * @date 2014-3-21 12:05:53 * @uses vengine ui system module */#ifndef VENGINE_UI_SYSTEM_H_#define VENGINE_UI_SYSTEM_H_#include "vengine/config.h"#include "vengine/game/itemtransfer_system.h"#include "vengine/ui/creature_headboard.h"namespace vengine_ui {typedef enum {  kTalkTemplateNobody,  kTalkTemplateOther,  kTalkTemplateSelf,  kTalkTemplateMax} talktemplate_enum;typedef enum {  kFilterTypeNone, //无类型  kFilterTypeChat, //聊天  kFilterTypeRole, //角色创建  kFilterTypeName, //命名  kFilterTypeStall, //摆摊  kFilterTypeMax} filtertype_enum;typedef enum {  kFilterLevelNoMatch, //忽略  kFilterLevelPartMatch, //部分匹配  kFilterLevelFullMatch, //完全匹配  kFilterLevelMax} filterlevel_enum;//staticconst uint16_t kHelpStringMax = 200;static const char* kHelpStringKey = "help"; //this if have problem                                             //then change it to macros//interface for ui systemclass VENGINE_API System : public vengine_kernel::Node{ VENGINE_KERNEL_DECLARE_DYNAMIC(vengine_ui_System); public:   virtual void on_windowsize_change(uint32_t message,                                     WPARAM wparam,                                      LPARAM lparam) = 0; //窗口大小改变事件   virtual void injectinput() = 0; //如果事件结果为true则获取了输入   virtual bool messageprocess(HWND hwnd,                                uint32_t message,                                WPARAM wparam,                                LPARAM lparam) = 0; //文字输入消息   virtual bool is_mousehover() = 0; //鼠标是否在UI上空   //鼠标是否在聊天板上空   virtual bool is_mousehover_chatboard(int64_t x, int64_t y) = 0;    //获得聊天信息里的超链接信息   virtual STRING get_chatboard_hyplink_content(int64_t x, int64_t y) = 0;   //创建一个新的角色信息板   virtual CreatureHeadBoard* create_creature_headboard() = 0;   //添加一个新的被击中信息框   virtual void add_behit_board(bool _double,                                 const char* info,                                 float startx,                                 float starty,                                 uint8_t type = 0,                                 uint8_t movetype = 0) = 0;   virtual bool is_windowshow(const char* name,                               const char* childname = NULL) = 0;   virtual bool close_allwindow() = 0;   //通知UI创建一组UI显示模型   virtual void fakeobject_show(const char* windowname, const char* name) = 0;   //知UI销毁一组UI显示模型   virtual void fakeobject_destroy(const char* windowname,                                    const char* name) = 0;      //debugs public:   virtual void debug_push_chatstring(const char* name,                                       const char* message) = 0;   virtual void debug_save_fonttexture() = 0; public:   virtual void change_dragflag(bool flag) = 0;   virtual bool is_dragend() = 0; public:   //逻辑层添加系统通知信息   virtual STRING parsestring_varparam(const char* id, ...) = 0;   virtual void parsestring_nocolor(const STRING& in,                                     STRING& out,                                     bool control = false) = 0;   virtual STRING parsestring_nocolor_varparam(const char* id, ...) = 0;   virtual STRING parsestring_no_varparam(const char* id) = 0;   virtual STRING parsestring_nocolor_no_varparam(const char* id) = 0;   //聊天模板字串的取得   virtual STRING get_talktemplate(const STRING& key, uint16_t index) = 0;   virtual STRING modify_chattemplate(const STRING& temp,                                       const STRING& talker,                                       const STRING& target) = 0;   virtual STRING get_talkrand_helpmessage() = 0; //聊天随机提示消息   //查看当前获取输入的EditBox   virtual bool is_IME_editbox_active(const char* windowname) = 0;   virtual int32_t get_current_IMEstate() = 0; //获取当前输入法状态   virtual STRING get_IME_editbox_string(const char* name) = 0; //获得输入内容   //传入一个物品信息   virtual bool inject_iteminfo(       vengine_game::ItemTransferSystem::element_t* element) = 0;   virtual void on_pushescape() = 0;   virtual bool is_paopao_active() = 0;   virtual uint32_t lumination_ogrecolor(uint32_t ogrecolor,                                          int32_t lumination) = 0;   virtual int32_t ogrecolor_lumination(uint32_t ogrecolor) = 0;   //过滤字符串中的非法敏感字符   virtual bool check_stringfilter(       const STRING& in,        const filtertype_enum type = kFilterTypeNone) = 0;   virtual bool check_stringcode(const STRING& in, STRING& out) = 0;   //完全匹配过滤   virtual bool check_string_fullcompare(const STRING& in,                                          const STRING& filtertype = "all",                                          bool use_alltable = true) = 0;   virtual STRING get_debugstring() = 0;   //取当前的鼠标下面的窗口   virtual void openwindow(const STRING& name) = 0;   virtual void closewindow(const STRING& name) = 0;   virtual void togglewindow(const STRING& name) =0;   virtual bool has_inputfocus() = 0;   //加聊天信息(提高显示聊天信息的效率)   virtual bool add_chathistory_message(int32_t id,                                        const char* windowname,                                         const char* message,                                         int32_t type = -1,                                         uint32_t disappeartime = 0) = 0;   virtual void replacestring_usefilter(       const STRING& in,        STRING& out,        filtertype_enum filtertype = kFilterTypeChat) = 0;   virtual STRING check_stringvalid(const char* string) = 0;   virtual bool reload_windowscript(const STRING& windowname) = 0;   virtual void uirender_toggleshow() = 0;};}; //namespace vengine_ui#endif //VENGINE_UI_SYSTEM_H_

SIMPLE

  天龙八部的UI

总结

  因为是接口所以只提供了核心的管理方法,UI是个比较繁琐的模块,一般都是配合脚本一起使用,CEGUI自己就集成了脚本绑定,有了解的应该知道。在这里我不再多讲UI的什么知识,希望大家看一下注释的每条方法的用处。UI模块有单独的一个库vgui(微gui)来控制,咱们到时候再详细探讨这里面的问题。下节讲的是声音模块。