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C# 开发2048小游戏

 

  这应该是几个月前,闲的手痒,敲了一上午代码搞出来的,随之就把它丢弃了,当时让别人玩过,提过几条更改建议,但是时至今日,我也没有进行过优化和更改(本人只会作案,不会收场,嘎嘎),下面的建议要给代码爱好的童鞋完成了。

更改建议:

a.当数字超过四位数时,显示的时候有部分被它的容器TextBox遮挡了,能不能把显示的数值变小点?答案是可以的。代码里有一段通过矩阵数据填充TextBox值的操作,可以在填充时,判断下数值长度,然后修改TextBox的文字大小。

b.玩游戏的时候,使用方向键移动时,焦点可能没有锁定在自定义控件的画布上,能不能使用方向键移动时,锁定画布?答案是可以的,不敢说出来,因为很简单,说出来就不值得提出这个问题让Reader来做了(哈哈)。

c.还有几条,真的记不住了,唉,老亦。

 

  其实不难,就是多了点,杂了点,喜欢的可以拉走做毕业设计用,如果要说这里面有什么值得看的地方,我觉得应该没有吧,毕竟做的仓促,也没好好的修改。

 

1.应用程序的主入口点:文件名Program.cs,这个简单,可以略过

using System;using System.Collections.Generic;using System.Linq;using System.Windows.Forms;using System.IO;namespace _2048{    static class Program    {        /// <summary>        /// 应用程序的主入口点。        /// </summary>        [STAThread]        static void Main()        {            AppDomain.CurrentDomain.UnhandledException += new UnhandledExceptionEventHandler(CurrentDomain_UnhandledException);            Application.ThreadException += new System.Threading.ThreadExceptionEventHandler(Application_ThreadException);                        Application.EnableVisualStyles();            Application.SetCompatibleTextRenderingDefault(false);            Application.Run(new Form1());        }        static void Application_ThreadException(object sender, System.Threading.ThreadExceptionEventArgs e)        {            File.AppendAllText(AppDomain.CurrentDomain.BaseDirectory + "Exception.log", DateTime.Now.ToString() + "\t" + e.Exception.Message + Environment.NewLine);        }        static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)        {            File.AppendAllText(AppDomain.CurrentDomain.BaseDirectory + "Exception.log", DateTime.Now.ToString() + "\t" + e.ExceptionObject.ToString() + Environment.NewLine);        }    }}

2.用到的数据模型:文件名Unit.cs,这个简单,可以略过

using System;using System.Collections.Generic;using System.Linq;using System.Windows.Forms;namespace _2048{    public class Unit    {        public Unit()        {                 }        public Unit(int num, bool bMerge)        {            this._num = num;            this._bMerge = bMerge;        }        private int _num = 0;        public int Num        {            get { return _num; }            set { _num = value; }        }        private bool _bMerge = false;        public bool BMerge        {            get { return _bMerge; }            set { _bMerge = value; }        }        //private int _x = 0;        //public int X        //{        //    get { return _x; }        //    set { _x = value; }        //}        //private int _y = 0;        //public int Y        //{        //    get { return _y; }        //    set { _y = value; }        //}    }}

3.自定义控件和算法(设计器和后台文件已合并):文件名GridControl.cs,整个程序的核心内容都在这个文件里,包括2048游戏算法、自定义控件的伸缩、方向键移动控制等等吧,后半部分不用看了,设计器自动生成的,不可或缺,没什么嚼劲。

using System;using System.Collections.Generic;using System.ComponentModel;using System.Drawing;using System.Data;using System.Linq;using System.Text;using System.Windows.Forms;namespace _2048{    public partial class GridControl : UserControl    {        /*         * 判断结束的必要条件:         * 无论如何移动(上、下、左、右),矩阵中没有空着的位置时,结束         *          *          *1. 初始化参数,初始化数量3         *2. 每次移动,相同数字合并加分         *3. 每次移动,在移动后的随机空格位置处产生一个新数         */        private int _x = 0;        public int X        {            get { return _x; }            set            {                _x = value;                CreateTextBox();            }        }        private int _y = 0;        public int Y        {            get { return _y; }            set            {                _y = value;                CreateTextBox();            }        }        private Unit[][] _matrix = null;        private Random rand = new Random(DateTime.Now.Millisecond);        private int _score = 0;        public int Score        {            get { return _score; }            set { _score = value; }        }        public GridControl()        {            InitializeComponent();        }        public void InitControl()        {            /*初始化矩阵图,以下三个方法的顺序不能颠倒*/            this.InitMatrix();            this.InitParamter();            this.InputData();        }        #region MyRegion        private void CreateTextBox()        {            this.flowLayoutPanel1.Controls.Clear();            this.Size = new System.Drawing.Size(78 * _x + 4, 78 * _y + 4);             for (int j = 0; j < _y; j++)             {                 for (int i = 0; i < _x; i++)                 {                    TextBox textBox = new TextBox();                    textBox.BackColor = System.Drawing.Color.White;                    textBox.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));                    textBox.Location = new System.Drawing.Point(6, 6);                    textBox.Name = "textBox" + i.ToString() + j.ToString();                    textBox.ReadOnly = true;                    textBox.Size = new System.Drawing.Size(71, 71);                    textBox.TabIndex = 0;                    textBox.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;                    this.flowLayoutPanel1.Controls.Add(textBox);                }            }        }        /// <summary>        /// 初始化矩阵        /// </summary>        private void InitMatrix()        {            _matrix = new Unit[_x][];            for (int i = 0; i < _x; i++)            {                _matrix[i] = new Unit[_y];                for (int j = 0; j < _y; j++)                {                    _matrix[i][j] = new Unit();                }            }            this._score = 0;        }        /// <summary>        /// 初始化参数        /// </summary>        private void InitParamter()        {            //创建三个初始参数            for (int i = 0; i < 3; i++)            {                CreateOneNum();            }        }        private int CountEmpty()        {            int iReturn = 0;            for (int i = 0; i < _x; i++)            {                for (int j = 0; j < _y; j++)                {                    if (_matrix[i][j].Num == 0)                        iReturn++;                }            }            return iReturn;        }        /// <summary>        /// 根据矩阵表填充显示数据        /// </summary>        private void InputData()        {            for (int i = 0; i < _x; i++)            {                for (int j = 0; j < _y; j++)                {                    string name = "textBox" + i.ToString() + j.ToString();                    Control[] ctls = this.flowLayoutPanel1.Controls.Find(name, false);                    if (ctls != null)                    {                        switch (_matrix[i][j].Num)                        {                            default:                            case 0:                                {                                    ctls[0].Text = string.Empty;                                    ctls[0].BackColor = Color.White;                                } break;                            case 2:                                {                                    ctls[0].Text = _matrix[i][j].Num.ToString();                                    ctls[0].BackColor = Color.BurlyWood;                                } break;                            case 4:                                {                                    ctls[0].Text = _matrix[i][j].Num.ToString();                                    ctls[0].BackColor = Color.DeepPink;                                } break;                            case 8:                                {                                    ctls[0].Text = _matrix[i][j].Num.ToString();                                    ctls[0].BackColor = Color.BlueViolet;                                } break;                            case 16:                                {                                    ctls[0].Text = _matrix[i][j].Num.ToString();                                    ctls[0].BackColor = Color.Chartreuse;                                } break;                            case 32:                                {                                    ctls[0].Text = _matrix[i][j].Num.ToString();                                    ctls[0].BackColor = Color.Crimson;                                } break;                            case 64:                                {                                    ctls[0].Text = _matrix[i][j].Num.ToString();                                    ctls[0].BackColor = Color.DarkGray;                                } break;                            case 128:                                {                                    ctls[0].Text = _matrix[i][j].Num.ToString();                                    ctls[0].BackColor = Color.DarkOliveGreen;                                } break;                            case 256:                                {                                    ctls[0].Text = _matrix[i][j].Num.ToString();                                    ctls[0].BackColor = Color.DarkSalmon;                                } break;                            case 512:                                {                                    ctls[0].Text = _matrix[i][j].Num.ToString();                                    ctls[0].BackColor = Color.DarkSlateGray;                                } break;                            case 1024:                                {                                    ctls[0].Text = _matrix[i][j].Num.ToString();                                    ctls[0].BackColor = Color.GreenYellow;                                } break;                            case 2048:                                {                                    ctls[0].Text = _matrix[i][j].Num.ToString();                                    ctls[0].BackColor = Color.DodgerBlue;                                } break;                            case 4096:                                {                                    ctls[0].Text = _matrix[i][j].Num.ToString();                                    ctls[0].BackColor = Color.Black;                                } break;                        }                    }                }            }                    }        /// <summary>        /// 游戏是否不能进行        /// </summary>        /// <returns>是否能进行</returns>        private bool CheckGameOver()        {            int countEmpty = CountEmpty();            if (countEmpty == 0)            {                for (int i = 0; i < _x; i++)                {                    Unit[] arr = new Unit[_y];                    for (int j = 0; j < _y; j++)                        arr[j] = new Unit(_matrix[i][j].Num, false);                    if (Result(ref arr, true))                        return true;                }                for (int i = 0; i < _x; i++)                {                    Unit[] arr = new Unit[_y];                    for (int j = _y - 1; j >= 0; j--)                        arr[_y - 1 - j] = new Unit(_matrix[i][j].Num, false);                    if (Result(ref arr, true))                        return true;                }                for (int i = 0; i < _y; i++)                {                    Unit[] arr = new Unit[_x];                    for (int j = 0; j < _x; j++)                        arr[j] = new Unit(_matrix[j][i].Num, false);                    if (Result(ref arr, true))                        return true;                }                for (int i = 0; i < _y; i++)                {                    Unit[] arr = new Unit[_x];                    for (int j = _x - 1; j >= 0; j--)                        arr[_x - 1 - j] = new Unit(_matrix[j][i].Num, false);                    if (Result(ref arr, true))                        return true;                }                return false;            }            return true;        }        private void CreateOneNum()        {            int countEmpty = CountEmpty();            int pos = rand.Next(countEmpty);            int count = 0;            for (int i = 0; i < _x; i++)            {                for (int j = 0; j < _y; j++)                {                    if (_matrix[i][j].Num == 0)                    {                        if (count == pos)                        {                            int newNum = 0;                            if (rand.Next(100) < 80)                                newNum = 2;                            else                                newNum = 4;                            _matrix[i][j].Num = newNum;                            return;                        }                        count++;                    }                }            }        }        /// <summary>        /// 核心算法        /// </summary>        /// <param name="arr"></param>        /// <returns></returns>        private bool Result(ref Unit[] arr, bool istest)        {            bool bReturn = false;            while (true)            {                //是否发生移动                bool bMove = false;                //前一个单元                Unit unit = arr[0];                for (int i = 1; i < arr.Length; i++)                {                    //如果前面位置为空,当前位置不为空,把当前位置移入前面位置                    if (unit.Num == 0 && arr[i].Num > 0)                    {                        //移动到前一个单元                        unit.Num = arr[i].Num;                        unit.BMerge = arr[i].BMerge;                        //当前单元清空                        arr[i].Num = 0;                        arr[i].BMerge = false;                        //移动了才能进入循环                        if (!bMove)                        {                            bMove = true;                            if (!bReturn)                                bReturn = true;                        }                    }                    //如果前面不为空,当前不为空,前面和当前的数字相同并且都没有进行过合并                    else if (unit.Num > 0 && arr[i].Num > 0                        && !unit.BMerge && !arr[i].BMerge                            && unit.Num == arr[i].Num)                    {                        //前一个单元合并操作                        unit.Num = unit.Num * 2;                        unit.BMerge = true;                        if (!istest)                            _score += unit.Num;                        //当前单元清空                        arr[i].Num = 0;                        arr[i].BMerge = false;                        //移动了才能进入循环                        if (!bMove)                        {                            bMove = true;                            if (!bReturn)                                bReturn = true;                        }                    }                    unit = arr[i];                }                if (!bMove)                    break;            }            return bReturn;        }        #endregion        internal void MoveUp()        {            bool bMove = false;            for (int i = 0; i < _x; i++)            {                Unit[] arr = new Unit[_y];                for (int j = 0; j < _y; j++)                {                    arr[j] = _matrix[i][j];                    arr[j].BMerge = false;                }                if (Result(ref arr, false) && !bMove)                    bMove = true;            }            if (bMove)            {    //创建一个新数                CreateOneNum();            }            //显示            InputData();            if (!CheckGameOver())                MessageBox.Show(" Score: " + _score + "\r\n  Game Over!!!");        }        internal void MoveDown()        {            bool bMove = false;            for (int i = 0; i < _x; i++)            {                Unit[] arr = new Unit[_y];                for (int j = _y - 1; j >= 0; j--)                {                    arr[_y - 1 - j] = _matrix[i][j];                    arr[_y - 1 - j].BMerge = false;                }                if (Result(ref arr, false) && !bMove)                    bMove = true;            }            if (bMove)            {    //创建一个新数                CreateOneNum();            }            //显示            InputData();            if (!CheckGameOver())                MessageBox.Show(" Score: " + _score + "\r\n  Game Over!!!");        }        internal void MoveLeft()        {            bool bMove = false;            for (int i = 0; i < _y; i++)            {                Unit[] arr = new Unit[_x];                for (int j = 0; j < _x; j++)                {                    arr[j] = _matrix[j][i];                    arr[j].BMerge = false;                }                if (Result(ref arr, false) && !bMove)                    bMove = true;            }            if (bMove)            {    //创建一个新数                CreateOneNum();            }            //显示            InputData();            if (!CheckGameOver())                MessageBox.Show(" Score: " + _score + "\r\n  Game Over!!!");        }        internal void MoveRight()        {            bool bMove = false;            for (int i = 0; i < _y; i++)            {                Unit[] arr = new Unit[_x];                for (int j = _x - 1; j >= 0; j--)                {                    arr[_x - 1 - j] = _matrix[j][i];                    arr[_x - 1 - j].BMerge = false;                }                if (Result(ref arr, false) && !bMove)                    bMove = true;            }            if (bMove)            {    //创建一个新数                CreateOneNum();            }            //显示            InputData();            if (!CheckGameOver())                MessageBox.Show(" Score: " + _score + "\r\n  Game Over!!!");        }        internal void Back()        {        }        private System.ComponentModel.IContainer components = null;        protected override void Dispose(bool disposing)        {            if (disposing && (components != null))            {                components.Dispose();            }            base.Dispose(disposing);        }        private void InitializeComponent()        {            this.textBox00 = new System.Windows.Forms.TextBox();            this.textBox10 = new System.Windows.Forms.TextBox();            this.textBox20 = new System.Windows.Forms.TextBox();            this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel();            this.textBox30 = new System.Windows.Forms.TextBox();            this.textBox01 = new System.Windows.Forms.TextBox();            this.textBox11 = new System.Windows.Forms.TextBox();            this.textBox21 = new System.Windows.Forms.TextBox();            this.textBox31 = new System.Windows.Forms.TextBox();            this.textBox02 = new System.Windows.Forms.TextBox();            this.textBox12 = new System.Windows.Forms.TextBox();            this.textBox22 = new System.Windows.Forms.TextBox();            this.textBox32 = new System.Windows.Forms.TextBox();            this.textBox03 = new System.Windows.Forms.TextBox();            this.textBox13 = new System.Windows.Forms.TextBox();            this.textBox23 = new System.Windows.Forms.TextBox();            this.textBox33 = new System.Windows.Forms.TextBox();            this.flowLayoutPanel1.SuspendLayout();            this.SuspendLayout();            //             // textBox00            //             this.textBox00.BackColor = System.Drawing.Color.White;            this.textBox00.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));            this.textBox00.Location = new System.Drawing.Point(6, 6);            this.textBox00.Name = "textBox00";            this.textBox00.ReadOnly = true;            this.textBox00.Size = new System.Drawing.Size(71, 71);            this.textBox00.TabIndex = 0;            this.textBox00.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;            //             // textBox10            //             this.textBox10.BackColor = System.Drawing.Color.White;            this.textBox10.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));            this.textBox10.Location = new System.Drawing.Point(83, 6);            this.textBox10.Name = "textBox10";            this.textBox10.ReadOnly = true;            this.textBox10.Size = new System.Drawing.Size(71, 71);            this.textBox10.TabIndex = 3;            this.textBox10.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;            //             // textBox20            //             this.textBox20.BackColor = System.Drawing.Color.White;            this.textBox20.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));            this.textBox20.Location = new System.Drawing.Point(160, 6);            this.textBox20.Name = "textBox20";            this.textBox20.ReadOnly = true;            this.textBox20.Size = new System.Drawing.Size(71, 71);            this.textBox20.TabIndex = 4;            this.textBox20.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;            //             // flowLayoutPanel1            //             this.flowLayoutPanel1.Controls.Add(this.textBox00);            this.flowLayoutPanel1.Controls.Add(this.textBox10);            this.flowLayoutPanel1.Controls.Add(this.textBox20);            this.flowLayoutPanel1.Controls.Add(this.textBox30);            this.flowLayoutPanel1.Controls.Add(this.textBox01);            this.flowLayoutPanel1.Controls.Add(this.textBox11);            this.flowLayoutPanel1.Controls.Add(this.textBox21);            this.flowLayoutPanel1.Controls.Add(this.textBox31);            this.flowLayoutPanel1.Controls.Add(this.textBox02);            this.flowLayoutPanel1.Controls.Add(this.textBox12);            this.flowLayoutPanel1.Controls.Add(this.textBox22);            this.flowLayoutPanel1.Controls.Add(this.textBox32);            this.flowLayoutPanel1.Controls.Add(this.textBox03);            this.flowLayoutPanel1.Controls.Add(this.textBox13);            this.flowLayoutPanel1.Controls.Add(this.textBox23);            this.flowLayoutPanel1.Controls.Add(this.textBox33);            this.flowLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Fill;            this.flowLayoutPanel1.Location = new System.Drawing.Point(0, 0);            this.flowLayoutPanel1.Name = "flowLayoutPanel1";            this.flowLayoutPanel1.Padding = new System.Windows.Forms.Padding(3);            this.flowLayoutPanel1.Size = new System.Drawing.Size(315, 316);            this.flowLayoutPanel1.TabIndex = 9;            //             // textBox30            //             this.textBox30.BackColor = System.Drawing.Color.White;            this.textBox30.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));            this.textBox30.Location = new System.Drawing.Point(237, 6);            this.textBox30.Name = "textBox30";            this.textBox30.ReadOnly = true;            this.textBox30.Size = new System.Drawing.Size(71, 71);            this.textBox30.TabIndex = 5;            this.textBox30.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;            //             // textBox01            //             this.textBox01.BackColor = System.Drawing.Color.White;            this.textBox01.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));            this.textBox01.Location = new System.Drawing.Point(6, 83);            this.textBox01.Name = "textBox01";            this.textBox01.ReadOnly = true;            this.textBox01.Size = new System.Drawing.Size(71, 71);            this.textBox01.TabIndex = 6;            this.textBox01.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;            //             // textBox11            //             this.textBox11.BackColor = System.Drawing.Color.White;            this.textBox11.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));            this.textBox11.Location = new System.Drawing.Point(83, 83);            this.textBox11.Name = "textBox11";            this.textBox11.ReadOnly = true;            this.textBox11.Size = new System.Drawing.Size(71, 71);            this.textBox11.TabIndex = 7;            this.textBox11.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;            //             // textBox21            //             this.textBox21.BackColor = System.Drawing.Color.White;            this.textBox21.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));            this.textBox21.Location = new System.Drawing.Point(160, 83);            this.textBox21.Name = "textBox21";            this.textBox21.ReadOnly = true;            this.textBox21.Size = new System.Drawing.Size(71, 71);            this.textBox21.TabIndex = 8;            this.textBox21.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;            //             // textBox31            //             this.textBox31.BackColor = System.Drawing.Color.White;            this.textBox31.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));            this.textBox31.Location = new System.Drawing.Point(237, 83);            this.textBox31.Name = "textBox31";            this.textBox31.ReadOnly = true;            this.textBox31.Size = new System.Drawing.Size(71, 71);            this.textBox31.TabIndex = 9;            this.textBox31.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;            //             // textBox02            //             this.textBox02.BackColor = System.Drawing.Color.White;            this.textBox02.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));            this.textBox02.Location = new System.Drawing.Point(6, 160);            this.textBox02.Name = "textBox02";            this.textBox02.ReadOnly = true;            this.textBox02.Size = new System.Drawing.Size(71, 71);            this.textBox02.TabIndex = 10;            this.textBox02.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;            //             // textBox12            //             this.textBox12.BackColor = System.Drawing.Color.White;            this.textBox12.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));            this.textBox12.Location = new System.Drawing.Point(83, 160);            this.textBox12.Name = "textBox12";            this.textBox12.ReadOnly = true;            this.textBox12.Size = new System.Drawing.Size(71, 71);            this.textBox12.TabIndex = 11;            this.textBox12.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;            //             // textBox22            //             this.textBox22.BackColor = System.Drawing.Color.White;            this.textBox22.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));            this.textBox22.Location = new System.Drawing.Point(160, 160);            this.textBox22.Name = "textBox22";            this.textBox22.ReadOnly = true;            this.textBox22.Size = new System.Drawing.Size(71, 71);            this.textBox22.TabIndex = 12;            this.textBox22.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;            //             // textBox32            //             this.textBox32.BackColor = System.Drawing.Color.White;            this.textBox32.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));            this.textBox32.Location = new System.Drawing.Point(237, 160);            this.textBox32.Name = "textBox32";            this.textBox32.ReadOnly = true;            this.textBox32.Size = new System.Drawing.Size(71, 71);            this.textBox32.TabIndex = 13;            this.textBox32.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;            //             // textBox03            //             this.textBox03.BackColor = System.Drawing.Color.White;            this.textBox03.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));            this.textBox03.Location = new System.Drawing.Point(6, 237);            this.textBox03.Name = "textBox03";            this.textBox03.ReadOnly = true;            this.textBox03.Size = new System.Drawing.Size(71, 71);            this.textBox03.TabIndex = 14;            this.textBox03.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;            //             // textBox13            //             this.textBox13.BackColor = System.Drawing.Color.White;            this.textBox13.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));            this.textBox13.Location = new System.Drawing.Point(83, 237);            this.textBox13.Name = "textBox13";            this.textBox13.ReadOnly = true;            this.textBox13.Size = new System.Drawing.Size(71, 71);            this.textBox13.TabIndex = 15;            this.textBox13.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;            //             // textBox23            //             this.textBox23.BackColor = System.Drawing.Color.White;            this.textBox23.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));            this.textBox23.Location = new System.Drawing.Point(160, 237);            this.textBox23.Name = "textBox23";            this.textBox23.ReadOnly = true;            this.textBox23.Size = new System.Drawing.Size(71, 71);            this.textBox23.TabIndex = 16;            this.textBox23.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;            //             // textBox33            //             this.textBox33.BackColor = System.Drawing.Color.White;            this.textBox33.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));            this.textBox33.Location = new System.Drawing.Point(237, 237);            this.textBox33.Name = "textBox33";            this.textBox33.ReadOnly = true;            this.textBox33.Size = new System.Drawing.Size(71, 71);            this.textBox33.TabIndex = 17;            this.textBox33.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;            //             // GridControl            //             this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;            this.Controls.Add(this.flowLayoutPanel1);            this.Name = "GridControl";            this.Size = new System.Drawing.Size(315, 316);            this.flowLayoutPanel1.ResumeLayout(false);            this.flowLayoutPanel1.PerformLayout();            this.ResumeLayout(false);        }        private System.Windows.Forms.TextBox textBox20;        private System.Windows.Forms.TextBox textBox10;        private System.Windows.Forms.TextBox textBox00;        private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel1;        private System.Windows.Forms.TextBox textBox30;        private System.Windows.Forms.TextBox textBox01;        private System.Windows.Forms.TextBox textBox11;        private System.Windows.Forms.TextBox textBox21;        private System.Windows.Forms.TextBox textBox31;        private System.Windows.Forms.TextBox textBox02;        private System.Windows.Forms.TextBox textBox12;        private System.Windows.Forms.TextBox textBox22;        private System.Windows.Forms.TextBox textBox32;        private System.Windows.Forms.TextBox textBox03;        private System.Windows.Forms.TextBox textBox13;        private System.Windows.Forms.TextBox textBox23;        private System.Windows.Forms.TextBox textBox33;    }}

4.Form(设计器和后台文件已合并):事件绑定(可以瞅瞅)、布局大小选择、事件传递到内部等等。

using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Linq;using System.Text;using System.Windows.Forms;namespace _2048{    public partial class Form1 : Form    {        public Form1()        {            InitializeComponent();            this.comboBox1.SelectedIndex = 0;            this.gridControl1.InitControl();            this.txtScore.Text = gridControl1.Score.ToString();            BindKeyDown(this);        }        private void BindKeyDown(Control control)        {            control.KeyDown += new KeyEventHandler(ControlKeyDown);            foreach (Control ctl in control.Controls)            {                BindKeyDown(ctl);            }        }        private void ControlKeyDown(object sender, KeyEventArgs e)        {            lock (this)            {                switch (e.KeyCode)                {                    case Keys.Up:                        gridControl1.MoveUp();                        this.txtScore.Text = gridControl1.Score.ToString();                        break;                    case Keys.Down:                        gridControl1.MoveDown();                        this.txtScore.Text = gridControl1.Score.ToString();                        break;                    case Keys.Left:                        gridControl1.MoveLeft();                        this.txtScore.Text = gridControl1.Score.ToString();                        break;                    case Keys.Right:                        gridControl1.MoveRight();                        this.txtScore.Text = gridControl1.Score.ToString();                        break;                    case Keys.Back:                        gridControl1.Back();                        this.txtScore.Text = gridControl1.Score.ToString();                        break;                }            }        }        private void button1_Click(object sender, EventArgs e)        {            this.gridControl1.InitControl();            this.txtScore.Text = gridControl1.Score.ToString();        }        private void PaintControl(int x, int y)        {            this.gridControl1.X = x;            this.gridControl1.Y = y;            this.gridControl1.InitControl();            this.txtScore.Text = gridControl1.Score.ToString();            this.Size = new Size(78 * x + 28, 78 * y + 156);            foreach (Control ctl in gridControl1.Controls)                BindKeyDown(ctl);        }        private void button2_Click(object sender, EventArgs e)        {            if (comboBox1.Text == "自定义")            {                int x = 4;                int y = 4;                if (!int.TryParse(textBoxX.Text, out x) || x < 4)                    x = 4;                if (!int.TryParse(textBoxY.Text, out y) || y < 4)                    y = 4;                PaintControl(x, y);            }            else            {                switch (comboBox1.Text)                {                    default:                    case "4 * 4":                        PaintControl(4, 4);                        break;                    case "5 * 5":                        PaintControl(5, 5);                        break;                    case "4 * 5":                        PaintControl(4, 5);                        break;                    case "5 * 4":                        PaintControl(5, 4);                        break;                    case "6 * 6":                        PaintControl(6, 6);                        break;                }            }        }        private System.ComponentModel.IContainer components = null;        protected override void Dispose(bool disposing)        {            if (disposing && (components != null))            {                components.Dispose();            }            base.Dispose(disposing);        }        private void InitializeComponent()        {            this.button1 = new System.Windows.Forms.Button();            this.txtScore = new System.Windows.Forms.TextBox();            this.label9 = new System.Windows.Forms.Label();            this.gridControl1 = new _2048.GridControl();            this.comboBox1 = new System.Windows.Forms.ComboBox();            this.button2 = new System.Windows.Forms.Button();            this.label1 = new System.Windows.Forms.Label();            this.textBoxX = new System.Windows.Forms.TextBox();            this.textBoxY = new System.Windows.Forms.TextBox();            this.label2 = new System.Windows.Forms.Label();            this.label3 = new System.Windows.Forms.Label();            this.label4 = new System.Windows.Forms.Label();            this.SuspendLayout();            //             // button1            //             this.button1.Location = new System.Drawing.Point(232, 84);            this.button1.Name = "button1";            this.button1.Size = new System.Drawing.Size(74, 23);            this.button1.TabIndex = 1;            this.button1.Text = "New Game";            this.button1.UseVisualStyleBackColor = true;            this.button1.Click += new System.EventHandler(this.button1_Click);            //             // txtScore            //             this.txtScore.BackColor = System.Drawing.Color.White;            this.txtScore.Font = new System.Drawing.Font("宋体", 15F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));            this.txtScore.Location = new System.Drawing.Point(94, 79);            this.txtScore.Name = "txtScore";            this.txtScore.ReadOnly = true;            this.txtScore.Size = new System.Drawing.Size(123, 30);            this.txtScore.TabIndex = 17;            this.txtScore.Text = "0";            this.txtScore.TextAlign = System.Windows.Forms.HorizontalAlignment.Right;            //             // label9            //             this.label9.AutoSize = true;            this.label9.Font = new System.Drawing.Font("宋体", 15.75F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(134)));            this.label9.Location = new System.Drawing.Point(12, 88);            this.label9.Name = "label9";            this.label9.Size = new System.Drawing.Size(82, 21);            this.label9.TabIndex = 16;            this.label9.Text = "Score:";            //             // gridControl1            //             this.gridControl1.Location = new System.Drawing.Point(9, 123);            this.gridControl1.Name = "gridControl1";            this.gridControl1.Score = 0;            this.gridControl1.Size = new System.Drawing.Size(394, 394);            this.gridControl1.TabIndex = 22;            this.gridControl1.X = 5;            this.gridControl1.Y = 5;            //             // comboBox1            //             this.comboBox1.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;            this.comboBox1.FormattingEnabled = true;            this.comboBox1.Items.AddRange(new object[] {            "4 * 4",            "5 * 5",            "4 * 5",            "5 * 4",            "6 * 6",            "自定义"});            this.comboBox1.Location = new System.Drawing.Point(72, 10);            this.comboBox1.Name = "comboBox1";            this.comboBox1.Size = new System.Drawing.Size(81, 20);            this.comboBox1.TabIndex = 23;            //             // button2            //             this.button2.Location = new System.Drawing.Point(232, 43);            this.button2.Name = "button2";            this.button2.Size = new System.Drawing.Size(74, 23);            this.button2.TabIndex = 24;            this.button2.Text = "重绘布局";            this.button2.UseVisualStyleBackColor = true;            this.button2.Click += new System.EventHandler(this.button2_Click);            //             // label1            //             this.label1.AutoSize = true;            this.label1.Location = new System.Drawing.Point(13, 18);            this.label1.Name = "label1";            this.label1.Size = new System.Drawing.Size(53, 12);            this.label1.TabIndex = 25;            this.label1.Text = "布局样式";            //             // textBoxX            //             this.textBoxX.Location = new System.Drawing.Point(111, 43);            this.textBoxX.Name = "textBoxX";            this.textBoxX.Size = new System.Drawing.Size(28, 21);            this.textBoxX.TabIndex = 26;            //             // textBoxY            //             this.textBoxY.Location = new System.Drawing.Point(180, 43);            this.textBoxY.Name = "textBoxY";            this.textBoxY.Size = new System.Drawing.Size(28, 21);            this.textBoxY.TabIndex = 27;            //             // label2            //             this.label2.AutoSize = true;            this.label2.Location = new System.Drawing.Point(94, 48);            this.label2.Name = "label2";            this.label2.Size = new System.Drawing.Size(11, 12);            this.label2.TabIndex = 28;            this.label2.Text = "x";            //             // label3            //             this.label3.AutoSize = true;            this.label3.Location = new System.Drawing.Point(164, 48);            this.label3.Name = "label3";            this.label3.Size = new System.Drawing.Size(11, 12);            this.label3.TabIndex = 29;            this.label3.Text = "y";            //             // label4            //             this.label4.AutoSize = true;            this.label4.Location = new System.Drawing.Point(14, 48);            this.label4.Name = "label4";            this.label4.Size = new System.Drawing.Size(65, 12);            this.label4.TabIndex = 30;            this.label4.Text = "自定义布局";            //             // Form1            //             this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;            this.ClientSize = new System.Drawing.Size(410, 519);            this.Controls.Add(this.label4);            this.Controls.Add(this.label3);            this.Controls.Add(this.label2);            this.Controls.Add(this.textBoxY);            this.Controls.Add(this.textBoxX);            this.Controls.Add(this.label1);            this.Controls.Add(this.button2);            this.Controls.Add(this.comboBox1);            this.Controls.Add(this.gridControl1);            this.Controls.Add(this.txtScore);            this.Controls.Add(this.label9);            this.Controls.Add(this.button1);            this.Name = "Form1";            this.ShowIcon = false;            this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;            this.Text = "2048小游戏";            this.ResumeLayout(false);            this.PerformLayout();        }        private System.Windows.Forms.Button button1;        private System.Windows.Forms.TextBox txtScore;        private System.Windows.Forms.Label label9;        private GridControl gridControl1;        private System.Windows.Forms.ComboBox comboBox1;        private System.Windows.Forms.Button button2;        private System.Windows.Forms.Label label1;        private System.Windows.Forms.TextBox textBoxX;        private System.Windows.Forms.TextBox textBoxY;        private System.Windows.Forms.Label label2;        private System.Windows.Forms.Label label3;        private System.Windows.Forms.Label label4;    }}

 

 

修改一下,做个补充,下次有时间,我会发个flash做的打飞机小游戏,是真正的打飞机,不要想歪了,呵呵。