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UE4 中在 Actor 中动态 Create Component 与ChildActor 的 小笔记

创建Component:

UCpp_MyComponent* temp_imageCom = NewObject<UCpp_MyComponent>(this, UCpp_MyComponent::StaticClass());
temp_imageCom->RegisterComponent();
temp_imageCom->AttachToComponent(pParentComponent, FAttachmentTransformRules::KeepRelativeTransform);

 

创建Actor Component:

仅多了一步SetChildActorClass

auto temp_childActorComponent = NewObject<UChildActorComponent>(this, UChildActorComponent::StaticClass());
temp_imageCom->RegisterComponent();
temp_childActorComponent->SetChildActorClass(*MyActorClass);
temp_imageCom->AttachToComponent(pParentComponent, FAttachmentTransformRules::KeepRelativeTransform);

 

UE4 中在 Actor 中动态 Create Component 与ChildActor 的 小笔记