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iOS开发之Quartz2D 六 绘制UIImageView

#import <UIKit/UIKit.h>@interface XMGImageView : UIView/** <#注释#> */@property (nonatomic, strong) UIImage *image;- (instancetype)initWithImage:(UIImage *)image;@end
#import "XMGImageView.h"@implementation XMGImageView- (instancetype)initWithImage:(UIImage *)image {    if (self = [super init]) {        //确定当前ImageView的尺寸大小        self.frame = CGRectMake(0, 0, image.size.width, image.size.height);        _image = image;    }    return self;}-(void)setImage:(UIImage *)image {    _image = image;    //重绘    [self setNeedsDisplay];}- (void)drawRect:(CGRect)rect {    // Drawing code    [self.image drawInRect:rect];    }@end
#import "ViewController.h"#import "XMGImageView.h"@interface ViewController ()/** <#注释#> */@property (nonatomic, weak) UIImageView *imageV;@property (nonatomic, weak)  XMGImageView *xmgImageV;@end@implementation ViewController- (void)viewDidLoad {    [super viewDidLoad];    // Do any additional setup after loading the view, typically from a nib.        //    UIImageView *imageV = [[UIImageView alloc] init];//    imageV.frame  = CGRectMake(0, 0, 200, 200);//    imageV.image = [UIImage imageNamed:@"CTO"];//    self.imageV = imageV;//    [self.view addSubview:imageV];        //initWithImage创建的ImageView的大小跟原始图片一样大//    UIImageView *imageV = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"CTO"]];//    [self.view addSubview:imageV];                XMGImageView *xmgImageV = [[XMGImageView alloc] initWithImage:[UIImage imageNamed:@"CTO"]];    [self.view addSubview:xmgImageV];    ////    XMGImageView *xmgImageV = [[XMGImageView alloc] init];//    xmgImageV.frame  = CGRectMake(0, 0, 200, 200);//    xmgImageV.image = [UIImage imageNamed:@"CTO"];//    self.xmgImageV = xmgImageV;//    [self.view addSubview:xmgImageV];        }-(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {        //self.imageV.image = [UIImage imageNamed:@"汽水"];    self.xmgImageV.image = [UIImage imageNamed:@"汽水"];}@end

整体思路:

我们想要模仿系统的UIImageView,我们必须得要知道系统的UIView怎么用.

系统的用法是创建一个UIImageView对象,设置frame,给它传递一个UIImage,再把它添加到一个View上面就可以了.

可以切换图片.

这是第一个用法.

第二种用法,就是在创建的时候直接传递一个UIImage对象,使用initWithImage的方法进行创建一个UImageView的方式

用这种做法创建出来的UIImageView它的尺寸大小和原始图片的尺寸大小一样大.

所以我们自己的UIImageView也要具有这些功能.

 

实现步骤:

第一步:新建一个UIView,起名XMGImageView.

第二步:给XMGImageView添加一个UIImage属性,供外界传递图片

第三步:在DrawRect方法当中把传递的图片绘制到View上面

  绘制方法为:[_image drawInRect:rect],绘制的图片尺寸大小和UIView的尺寸大小一样大.

第四步:重写UIImage属性的set方法,在set方法当中让View重新绘制.目的为了能够办到切换图片.

第五步:提供一个- (instancetype)initWithImage:(UIImage *)image方法.

  在这个方法当中重写init方法

  在初始化时,让View尺寸和图片的实际大小一样大.

  然后再给UIImage属性赋值.

  这样在绘制图片的时候,显示出来的View已经有尺寸了, 尺寸大小和图片的实际大小一样大.

 

    具体代码实现:

    - (instancetype)initWithImage:(UIImage *)image{

    if (self = [super init]) {

        self.frame = CGRectMake(0, 0, image.size.width, image.size.height);

        _image = image;

    }

    return self;

}

 

    

  -(void)setImage:(UIImage *)image{

    _image = image;

        [self setNeedsDisplay];

  }

 

  - (void)drawRect:(CGRect)rect {

    [_image drawInRect:rect];

  }

 

iOS开发之Quartz2D 六 绘制UIImageView