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半平面交算法及简单应用
半平面交算法及简单应用
半平面:一条直线把二维平面分成两个平面。
半平面交:在二维几何平面上,给出若干个半平面,求它们的公共部分
半平面交的结果:1.凸多边形(后面会讲解到)2.无界,因为有可能若干半平面没有形成封闭3.直线,线段,点,空(属于特殊情况吧)
算法:1:根据上图可以知道,运用给出的多边形每相邻两点形成一条直线来切割原有多边形,如果多边形上的点i在有向直线的左边或者在直线上即保存起来,否则判断此点的前一个点i-1和后一个点i+1是否在此直线的左边或线上,在的话分别用点i和点i-1构成的直线与此时正在切割的直线相交求出交点,这个交点显然也要算在切割后剩下的多边形里,同理点i和点i+1。原多边形有n条边,每条边都要进行切割,所以时间复杂度为O(n^2)。
2:第二种就是训练指南上面详细讲解的运用双端队列的半平面交算法,时间复杂度为O(nlogn)。仔细阅读代码应该能理解。
代码实现:以poj3130为例,裸的模板。
1 #include<iostream> 2 #include<cstdio> 3 #include<cstring> 4 #include<cstdlib> 5 #include<cmath> 6 #include<algorithm> 7 #define inf 0x7fffffff 8 #define exp 1e-10 9 #define PI 3.14159265410 using namespace std;11 const int maxn=111;12 struct Point13 {14 double x,y;15 Point (double x=0,double y=0):x(x),y(y){}16 }an[maxn],bn[maxn],cn[maxn];17 ///an:记录最开始的多边形;bn:临时保存新切割的多边形;cn:保存新切割出的多边形18 typedef Point Vector;19 Vector operator + (Vector A,Vector B) {return Vector(A.x+B.x , A.y+B.y); }20 Vector operator - (Vector A,Vector B) {return Vector(A.x-B.x , A.y-B.y); }21 Vector operator * (Vector A,double p) {return Vector(A.x*p , A.y*p); }22 Vector operator / (Vector A,double p) {return Vector(A.x/p , A.y/p); }23 int dcmp(double x) {if (fabs(x)<exp) return 0;return x>0 ? 1 : -1; }24 double cross(Vector A,Vector B)25 {26 return A.x*B.y-B.x*A.y;27 }28 29 double A,B,C;30 int n,m;31 void getline(Point a,Point b)///获取直线 Ax + By + C = 032 {33 A=b.y-a.y;34 B=a.x-b.x;35 C=b.x*a.y-a.x*b.y;36 }37 ///getline()函数得到的直线和点a和点b所连直线的交点38 Point intersect(Point a,Point b)39 {40 double u=fabs(A*a.x+B*a.y+C);41 double v=fabs(A*b.x+B*b.y+C);42 Point ans;43 ans.x=(a.x*v+b.x*u)/(u+v);44 ans.y=(a.y*v+b.y*u)/(u+v);45 return ans;46 }47 void cut()///切割,原多边形的点为顺时针存储48 {49 int cnt=0;50 for (int i=1 ;i<=m ;i++)51 {52 if (A*cn[i].x + B*cn[i].y + C>=0) bn[++cnt]=cn[i];53 else54 {55 if (A*cn[i-1].x + B*cn[i-1].y + C > 0) bn[++cnt]=intersect(cn[i-1],cn[i]);56 if (A*cn[i+1].x + B*cn[i+1].y + C > 0) bn[++cnt]=intersect(cn[i+1],cn[i]);57 }58 }59 for (int i=1 ;i<=cnt ;i++) cn[i]=bn[i];60 cn[0]=bn[cnt];61 cn[cnt+1]=bn[1];62 m=cnt;///新切割出的多边形的点数63 }64 void solve()65 {66 for (int i=1 ;i<=n ;i++) cn[i]=an[i];67 an[n+1]=an[1];68 cn[n+1]=an[1];69 cn[0]=an[n];70 m=n;71 for (int i=1 ;i<=n ;i++)72 {73 getline(an[i],an[i+1]);74 cut();75 }76 }77 int main()78 {79 while (scanf("%d",&n)!=EOF && n)80 {81 for (int i=1 ;i<=n ;i++) scanf("%lf%lf",&an[i].x,&an[i].y);82 reverse(an+1,an+n+1);83 solve();84 if (m) puts("1");85 else puts("0");86 }87 return 0;88 }
poj3335,给出两种方法
1.O(n^2)
1 #include<iostream> 2 #include<cstdio> 3 #include<cstring> 4 #include<cstdlib> 5 #include<cmath> 6 #include<algorithm> 7 #define inf 0x7fffffff 8 #define exp 1e-10 9 #define PI 3.14159265410 using namespace std;11 const int maxn=111;12 struct Point13 {14 double x,y;15 Point (double x=0,double y=0):x(x),y(y){}16 }an[maxn],bn[maxn],cn[maxn];17 typedef Point Vector ;18 Vector operator + (Vector A,Vector B) {return Vector(A.x+B.x , A.y+B.y); }19 Vector operator - (Vector A,Vector B) {return Vector(A.x-B.x , A.y-B.y); }20 Vector operator * (Vector A,double p) {return Vector(A.x*p , A.y*p); }21 Vector operator / (Vector A,double p) {return Vector(A.x/p , A.y/p); }22 int dcmp(double x) {if (fabs(x)<exp) return 0;return x>0 ? 1 : -1; }23 double cross(Vector A,Vector B)24 {25 return A.x*B.y-B.x*A.y;26 }27 28 int n,m;29 double A,B,C;30 void getline(Point a,Point b)31 {32 A=b.y-a.y;33 B=a.x-b.x;34 C=b.x*a.y-a.x*b.y;35 }36 Point intersect(Point a,Point b)37 {38 double u=fabs(A*a.x+B*a.y+C);39 double v=fabs(A*b.x+B*b.y+C);40 Point ans;41 ans.x=(a.x*v+b.x*u)/(u+v);42 ans.y=(a.y*v+b.y*u)/(u+v);43 return ans;44 }45 void cut()46 {47 int cnt=0;48 for (int i=1 ;i<=m ;i++)49 {50 if (A*cn[i].x+B*cn[i].y+C>=0)51 bn[++cnt]=cn[i];52 else53 {54 if (A*cn[i-1].x+B*cn[i-1].y+C>0)55 bn[++cnt]=intersect(cn[i-1],cn[i]);56 if (A*cn[i+1].x+B*cn[i+1].y+C>0)57 bn[++cnt]=intersect(cn[i+1],cn[i]);58 }59 }60 for (int i=1 ;i<=cnt ;i++) cn[i]=bn[i];61 cn[0]=bn[cnt];62 cn[cnt+1]=bn[1];63 m=cnt;64 }65 void solve()66 {67 for (int i=1 ;i<=n ;i++) cn[i]=an[i];68 an[n+1]=an[1];69 cn[n+1]=cn[1];70 cn[0]=cn[n];71 m=n;72 for (int i=1 ;i<=n ;i++)73 {74 getline(an[i],an[i+1]);75 cut();76 }77 }78 int main()79 {80 int t;81 scanf("%d",&t);82 while (t--)83 {84 scanf("%d",&n);85 for (int i=1 ;i<=n ;i++) scanf("%lf%lf",&an[i].x,&an[i].y);86 solve();87 if (!m) printf("NO\n");88 else printf("YES\n");89 }90 return 0;91 }
2.O(nlogn)
1 #include<iostream> 2 #include<cstdio> 3 #include<cstring> 4 #include<cstdlib> 5 #include<cmath> 6 #include<algorithm> 7 #define inf 0x7fffffff 8 #define exp 1e-10 9 #define PI 3.141592654 10 using namespace std; 11 const int maxn=111; 12 struct Point 13 { 14 double x,y; 15 Point (double x=0,double y=0):x(x),y(y){} 16 }an[maxn]; 17 typedef Point Vector; 18 struct Line 19 { 20 Point p; 21 Vector v; 22 double ang; 23 Line (){} 24 Line (Point p,Vector v):p(p),v(v){ang=atan2(v.y,v.x); } 25 //Line (Point p,Vector v):p(p),v(v) {ang=atan2(v.y,v.x); } 26 friend bool operator < (Line a,Line b) 27 { 28 return a.ang<b.ang; 29 } 30 }bn[maxn]; 31 Vector operator + (Vector A,Vector B) {return Vector(A.x+B.x , A.y+B.y); } 32 Vector operator - (Vector A,Vector B) {return Vector(A.x-B.x , A.y-B.y); } 33 Vector operator * (Vector A,double p) {return Vector(A.x*p , A.y*p); } 34 Vector operator / (Vector A,double p) {return Vector(A.x/p , A.y/p); } 35 int dcmp(double x) {if (fabs(x)<exp) return 0;return x>0 ? 1 : -1; } 36 double cross(Vector A,Vector B) 37 { 38 return A.x*B.y-B.x*A.y; 39 } 40 bool OnLeft(Line L,Point p) 41 { 42 return cross(L.v,p-L.p)>=0;///点P在有向直线L的左边(>=0说明在线上也算) 43 } 44 Point GetIntersection(Line a,Line b) 45 { 46 Vector u=a.p-b.p; 47 double t=cross(b.v,u)/cross(a.v,b.v); 48 return a.p+a.v*t; 49 } 50 //Point GetIntersection(Line l1, Line l2) { 51 // Point p; 52 // double dot1,dot2; 53 // //dot1 = multi(l2.a, l1.b, l1.a); 54 // dot1=cross(l1.b-l2.a , l1.a-l2.a); 55 // //dot2 = multi(l1.b, l2.b, l1.a); 56 // dot2=cross(l2.b-l1.b , l1.a-l1.b); 57 // p.x = (l2.a.x * dot2 + l2.b.x * dot1) / (dot2 + dot1); 58 // p.y = (l2.a.y * dot2 + l2.b.y * dot1) / (dot2 + dot1); 59 // return p; 60 //} 61 int HalfplaneIntersection(Line *L,int n,Point *poly) 62 { 63 sort(L,L+n); 64 65 int first,last; 66 Point *p=new Point[n]; 67 Line *q=new Line[n]; 68 q[first=last=0]=L[0]; 69 for (int i=1 ;i<n ;i++) 70 { 71 while (first<last && !OnLeft(L[i],p[last-1])) last--; 72 while (first<last && !OnLeft(L[i],p[first])) first++; 73 q[++last]=L[i]; 74 if (fabs(cross(q[last].v , q[last-1].v))<exp) 75 { 76 last--; 77 if (OnLeft(q[last] , L[i].p)) q[last]=L[i]; 78 } 79 if (first<last) p[last-1]=GetIntersection(q[last-1],q[last]); 80 } 81 while (first<last && !OnLeft(q[first],p[last-1])) last--; 82 if (last-first<=1) return 0; 83 p[last]=GetIntersection(q[last],q[first]); 84 int m=0; 85 for (int i=first ;i<=last ;i++) poly[m++]=p[i]; 86 return m; 87 } 88 void calPolygon(Point *p, int n, double &area, bool &shun) 89 { 90 p[n] = p[0]; 91 area = 0; 92 double tmp; 93 for (int i = 0; i < n; i++) 94 area += p[i].x * p[i + 1].y - p[i].y * p[i + 1].x; 95 area /= 2.0; 96 if (shun = area < 0) 97 area = -area; 98 } 99 bool calCore(Point *ps, int n)100 {101 Line l[maxn];102 ps[n] = ps[0];103 bool shun;104 double area;105 calPolygon(ps, n, area, shun);106 if (shun)107 for (int i = 0; i < n; i++)108 bn[i] = Line(ps[i], ps[i] - ps[i + 1]);109 else110 for (int i = 0; i < n; i++)111 bn[i] = Line(ps[i], ps[i + 1] - ps[i]);112 Point pp[maxn];113 return HalfplaneIntersection(bn, n, pp);114 }115 int main()116 {117 int t;118 int n;119 scanf("%d",&t);120 while (t--)121 {122 scanf("%d",&n);123 Point cn[maxn];124 for (int i=0 ;i<n ;i++)125 {126 scanf("%lf%lf",&cn[i].x,&cn[i].y);127 }128 // reverse(cn,cn+n);129 // for (int i=0 ;i<n ;i++)130 // {131 // bn[i].p=cn[i];132 // bn[i].v=cn[(i+1)%n]-cn[i];133 // bn[i].ang=atan2(bn[i].v.y , bn[i].v.x);134 // }135 // int m=HalfplaneIntersection(bn,n,an);136 if (!calCore(cn,n)) puts("NO");137 else puts("YES");138 }139 return 0;140 }
练习:
poj 1474
poj 2451
poj 3525
LA 2218
LA 2512
UVA 10084
后续:欢迎提出宝贵的意见。
半平面交算法及简单应用
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