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cocos3 场景切换
helloworld.cpp
#include "HelloWorldScene.h"USING_NS_CC;Scene* HelloWorld::createScene(){ // ‘scene‘ is an autorelease object auto scene = Scene::create(); // ‘layer‘ is an autorelease object auto layer = HelloWorld::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene;}// on "init" you need to initialize your instancebool HelloWorld::init(){ ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); Sprite* sp=Sprite::create("1.png"); sp->setPosition(visibleSize.width/2,visibleSize.height/2); addChild(sp); EventListenerTouchOneByOne* listener=EventListenerTouchOneByOne::create(); listener->onTouchBegan=[sp](Touch *t,Event *e){ if(sp->getBoundingBox().containsPoint(t->getLocation())) { Director::getInstance()->replaceScene(ImageScene::createScene()); } else { log("1111"); } return true; }; Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener,sp); return true;}void HelloWorld::menuCloseCallback(Ref* pSender){#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8) || (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) MessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert"); return;#endif Director::getInstance()->end();#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS) exit(0);#endif}
imagescene.h
#pragma once#include "cocos2d.h"USING_NS_CC;class ImageScene:public Layer{public: static Scene* createScene(); virtual bool init(); CREATE_FUNC(ImageScene);};
imagescene.cpp
#include "ImageScene.h"Scene* ImageScene::createScene(){ auto scene = Scene::create(); // ‘layer‘ is an autorelease object auto layer = ImageScene::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene;}bool ImageScene::init(){ if(!Layer::init()) { return false; } Sprite* sp=Sprite::create("HelloWorld.png"); sp->setPosition(200,200); addChild(sp); return true;}
cocos3 场景切换
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