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cocos3 射线

    auto listener=EventListenerTouchOneByOne::create();    listener->onTouchBegan=[this,visibleSize](Touch* touch,Event* event){                auto sp=Sprite::create("ray.png");        auto v=150;        auto s=touch->getLocation();        auto length=sqrt(s.x*s.x+s.y*s.y);        auto action=MoveBy::create(2,Point(1000*s.x/length,1000*s.y/length));        sp->runAction(action);        sp->setRotation(-CC_RADIANS_TO_DEGREES(asin(s.y/length)));        sp->setPosition(0,0);        addChild(sp);        return false;    };    Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener,this);    

 

cocos3 射线