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cocos3——3.触屏事件
1.c++:
// set touch auto eventDispatcher = Director::getInstance()->getEventDispatcher(); auto listen = EventListenerTouchOneByOne::create(); listen->onTouchBegan = CC_CALLBACK_2(SneakyJoystick::ccTouchBegan, this); listen->onTouchMoved = CC_CALLBACK_2(SneakyJoystick::ccTouchMoved, this); listen->onTouchEnded = CC_CALLBACK_2(SneakyJoystick::ccTouchEnded, this); listen->onTouchCancelled = CC_CALLBACK_2(SneakyJoystick::ccTouchCancelled, this); eventDispatcher->addEventListenerWithSceneGraphPriority(listen, this);
2.js:
// touch cc.eventManager.addListener({ event: cc.EventListener.TOUCH_ONE_BY_ONE, swallowTouches: true, onTouchBegan: function () { console.log('began'); return true; }, onTouchMoved: function () { console.log('move'); }, onTouchEnded: function () { console.log('ended'); } }, this);
cocos3——3.触屏事件
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