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cocos3 物理引擎
Scene* HelloWorld::createScene(){ auto scene = Scene::createWithPhysics(); scene->getPhysicsWorld()->setDebugDrawMask(PhysicsWorld::DEBUGDRAW_ALL); auto layer = HelloWorld::create(); scene->addChild(layer); return scene;}bool HelloWorld::init(){ if ( !Layer::init() ) { return false; } Size size = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); return true;}void HelloWorld::onEnter(){ addEdge(); addBall();}void HelloWorld::addEdge(){ Size size = Director::getInstance()->getVisibleSize(); Size liteSize=size; liteSize.width-=10; liteSize.height-=20; auto edgeBox=PhysicsBody::createEdgeBox(liteSize); auto node=Node::create(); node->setPosition(size.width/2,size.height/2); node->setPhysicsBody(edgeBox); addChild(node);}void HelloWorld::addBall(){ Size size = Director::getInstance()->getVisibleSize(); auto ball=Sprite::create("ball.png"); ball->setPosition(size.width/2,size.height/2); ball->setPhysicsBody(PhysicsBody::createBox(ball->getContentSize())); addChild(ball);}
cocos3 物理引擎
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