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cocos3 场景切换特效
bool HelloWorld::init(){ ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); Sprite* sp=Sprite::create("1.png"); sp->setPosition(visibleSize.width/2,visibleSize.height/2); addChild(sp); EventListenerTouchOneByOne* listener=EventListenerTouchOneByOne::create(); listener->onTouchBegan=[sp](Touch *t,Event *e){ if(sp->getBoundingBox().containsPoint(t->getLocation())) { Director::getInstance()->replaceScene(TransitionFadeBL::create(1, ImageScene::createScene())); } else { log("1111"); } return true; }; Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener,sp); return true;}
cocos3 场景切换特效
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