首页 > 代码库 > Hololens缩放物体源码(待完善)
Hololens缩放物体源码(待完善)
using UnityEngine; using System.Collections; public class ScaleQuad : MonoBehaviour { public GameObject master; //Empty before the Quad public GameObject quad; //The Quad I want to scale Raycast hitInfo; private Vector3 offsetOld; void Update() { var headPosition = Camera.main.transform.position; var gazeDirection = Camera.main.transform.forward; if (Physics.Raycast(headPosition, gazeDirection, out hitInfo)) { //Create the offset offset = hitInfo.point - master.transform.position; // To get the new offset between hitpoint and master.transform.position for the new size Vector3 diff = offset - offsetOld; vFBMaster.transform.position = new Vector3((diff.x + master.transform.position.x), (diff.y + master.transform.position.y), master.transform.position.z); quad.transform.localScale = new Vector3((diff.x / 2) + quad.transform.localScale.x, (diff.y / 2) + quad.transform.localScale.y, quad.transform.localScale.z); Debug.Log(diff); //To save the old offset offsetOld = offset; Debug.Log("Old Offset = " + offsetOld); Debug.Log("new Offset = " + offset); } } }
Hololens缩放物体源码(待完善)
声明:以上内容来自用户投稿及互联网公开渠道收集整理发布,本网站不拥有所有权,未作人工编辑处理,也不承担相关法律责任,若内容有误或涉及侵权可进行投诉: 投诉/举报 工作人员会在5个工作日内联系你,一经查实,本站将立刻删除涉嫌侵权内容。