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C# 围棋盘的画法

C#绘图不是那么美,不过对于简单的图形,不注重美感的图质,用C#还是很方便的。

背景颜色、绘制图表线色、纵横列大小可按照个人喜好调节。

不提供AI代码,我自己设计的AI不是很完美,就不拿出来献丑了,算法比较复杂比较多,再说不做算法的人,看这个AI算法确实也没什么大帮助。上传这些代码,只是想给初学者一下绘图上的帮助(Pen.Graphics下的方法),程序比较简单,相信不用解释说明就很易懂。

(如果明天有时间,我上传2048的算法<2048的核心算法相对来说非常少,一百行左右>,和图形界面的做法[PC端],我自己做的是威力加强版,玩法要比当下网络中的玩法更新颖刺激。)

 

1.应用程序的主入口点:文件名Program.cs

using System;using System.Collections.Generic;using System.Linq;using System.Windows.Forms;namespace 五子棋{    static class Program    {        /// <summary>        /// 应用程序的主入口点。        /// </summary>        [STAThread]        static void Main()        {            Application.EnableVisualStyles();            Application.SetCompatibleTextRenderingDefault(false);            Application.Run(new Form1());        }    }}

 

2.windows.form主模式:文件名Form1.cs(设计器和后台文件已经合并)

using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.Linq;using System.Text;using System.Windows.Forms;namespace 五子棋{    public partial class Form1 : Form    {        public Form1()        {            InitializeComponent();        }        private System.ComponentModel.IContainer components = null;        protected override void Dispose(bool disposing)        {            if (disposing && (components != null))            {                components.Dispose();            }            base.Dispose(disposing);        }        private void InitializeComponent()        {            this.gobang1 = new 五子棋.Gobang();            this.SuspendLayout();            //             // gobang1            //             this.gobang1.BackColor = System.Drawing.Color.Yellow;            this.gobang1.Dock = System.Windows.Forms.DockStyle.Fill;            this.gobang1.Horizontal = 19;            this.gobang1.Location = new System.Drawing.Point(0, 0);            this.gobang1.Name = "gobang1";            this.gobang1.PaintLine = System.Drawing.Color.Black;            this.gobang1.Size = new System.Drawing.Size(581, 502);            this.gobang1.TabIndex = 0;            this.gobang1.Text = "gobang1";            this.gobang1.Vertical = 19;            //             // Form1            //             this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);            this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;            this.ClientSize = new System.Drawing.Size(581, 502);            this.Controls.Add(this.gobang1);            this.Name = "Form1";            this.Text = "Form1";            this.ResumeLayout(false);        }        private Gobang gobang1;    }}

 

3.自定义控件,围棋盘的主要布局(1):文件名GobangControl.cs

using System;using System.Collections.Generic;using System.ComponentModel;using System.Drawing;using System.Data;using System.Linq;using System.Text;using System.Windows.Forms;using System.Drawing.Drawing2D;namespace 五子棋{    public partial class Gobang : Control    {        public Gobang()        {            SetStyle(ControlStyles.UserPaint, true);            SetStyle(ControlStyles.AllPaintingInWmPaint, true);            SetStyle(ControlStyles.DoubleBuffer, true);             this.Resize += new EventHandler(GobangControl_Resize);            this.MouseClick += new MouseEventHandler(Gobang_MouseClick);            //this.MouseMove += new MouseEventHandler(Gobang_MouseMove);            InitMatrix();        }        /// <summary>        /// 半径的平方值        /// </summary>        private float _RadiusSquare = 0;        /// <summary>        /// 计步器        /// </summary>        private int _Step = 0;        /// <summary>        /// 纵线数        /// </summary>        private int _vertical = 19;        [Description("纵线数")]        public int Vertical        {            get { return _vertical; }            set            {                _vertical = value;                InitMatrix();                Invalidate();            }        }        /// <summary>        /// 横线数        /// </summary>        private int _horizontal = 19;        [Description("横线数")]        public int Horizontal        {            get { return _horizontal; }            set            {                _horizontal = value;                InitMatrix();                Invalidate();            }        }        /// <summary>        /// 纵横线颜色        /// </summary>        private Color _paintLine = Color.Black;        [Description("纵横线颜色")]        public Color PaintLine        {            get { return _paintLine; }            set { _paintLine = value; }        }        protected override void OnPaint(PaintEventArgs pe)        {            float vag_width = (float)(1.0 * this.Width / this._vertical);            float vag_height = (float)(1.0 * this.Height / this._horizontal);            this._RadiusSquare = (vag_width * vag_width + vag_height * vag_height) / 9;            pe.Graphics.SmoothingMode = SmoothingMode.HighQuality;            using (Pen pen = new Pen(new SolidBrush(_paintLine), 2))            {                pen.StartCap = LineCap.Round;                pen.EndCap = LineCap.Round;                for (int row = 1; row <= this._horizontal; row++)                {                    pe.Graphics.DrawLine(pen, (float)(vag_width * 0.5), (float)(vag_height * (row - 0.5)), (float)(vag_width * (this._vertical - 0.5)), (float)(vag_height * (row - 0.5)));                    base.OnPaint(pe);                }                for (int col = 1; col <= this._vertical; col++)                {                    pe.Graphics.DrawLine(pen, (float)(vag_width * (col - 0.5)), (float)(vag_height * 0.5), (float)(vag_width * (col - 0.5)), (float)(vag_height * (this._horizontal - 0.5)));                    base.OnPaint(pe);                }            }            for (int row = 0; row < this._horizontal; row++)            {                for (int col = 0; col < this._vertical; col++)                {                    ChessPieces piec = _Matrix[row * this._vertical + col];                    if (piec.IsOk)                    {                        using(SolidBrush  solidBrush = new SolidBrush(piec.Step % 2 == 1 ? Color.Black : Color.White))                        {                            float x = (float)((col + 0.2) * vag_width);                            float y = (float)((row + 0.2) * vag_height);                            float width = (float)(vag_width * 0.6);                            float height = (float)(vag_height * 0.6);                            pe.Graphics.FillEllipse(solidBrush, x, y, width, height);                            base.OnPaint(pe);                        }                    }                }            }        }        ////鼠标指针在区域内移动时,指针顶端有一颗棋子        //void Gobang_MouseMove(object sender, MouseEventArgs e)        //{        //}        //点击鼠标、落子        void Gobang_MouseClick(object sender, MouseEventArgs e)        {            switch (e.Button)            {                case MouseButtons.Left:                    //点击左键,表示落子                    float vag_width = (float)(1.0 * this.Width / this._vertical);                    float vag_height = (float)(1.0 * this.Height / this._horizontal);                    int nx = (int)Math.Round(e.X / vag_width - 0.5);                    int ny = (int)Math.Round(e.Y / vag_height - 0.5);                    float div_width = (float)((nx + 0.5) * vag_width) - e.X;                    float div_height = (float)((ny + 0.5) * vag_height) - e.Y;                    if (div_width * div_width + div_height * div_height <= this._RadiusSquare)                    {                        ChessPieces piec = this._Matrix[nx + ny * this._vertical];                        if (!piec.IsOk)                        {                            piec.Step = ++_Step;                            if (_Step % 2 == 1)                                piec.Color = Color.Black;                            else                                piec.Color = Color.White;                            piec.IsOk = true;                            Invalidate();                        }                    }                    break;                case MouseButtons.Right:                    //点击右键,表示撤销步骤                    int maxpos = 0;                    for (int i = 0; i < _Matrix.Length; i++)                    {                        if (_Matrix[i].IsOk && _Matrix[i].Step == _Step)                        {                            _Step--;                            _Matrix[i].Step = 0;                            _Matrix[i].IsOk = false;                            Invalidate();                            break;                        }                    }                    break;            }        }        void GobangControl_Resize(object sender, EventArgs e)        {            Invalidate();        }    }    public class ChessPieces    {        public Color Color { set; get; }        public bool IsOk { set; get; }        public int Step { set; get; }    }}

 

4.自定义控件,围棋盘的主要布局(2):文件名GobangArithmetic.cs

using System;using System.Collections.Generic;using System.Linq;using System.Text;using System.Drawing;namespace 五子棋{    public partial class Gobang    {        ChessPieces[] _Matrix;        private void InitMatrix()        {            _Matrix = new ChessPieces[this._horizontal * this._vertical];            for (int i = 0; i < _Matrix.Length; i++)            {                _Matrix[i] = new ChessPieces                {                    Color = Color.Black,                    IsOk = false,                    Step = 0                };            }        }    }}

 

然后,你用鼠标点一点就知道怎么玩了,呵呵。