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光线追踪
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 | #include <osgViewer/Viewer> #include <osgDB/WriteFile> const int GRID_WIDTH = 1024; const int GRID_HEIGHT = 800; #pragma comment(lib, "osgd.lib") #pragma comment(lib, "osgViewerd.lib") #pragma comment(lib, "osgDBd.lib") class CRay { public : CRay(osg::Vec3 orgin, osg::Vec3 direction) :_orgin(orgin) ,_direction(direction) { } osg::Vec3 GetOrgin() { return _orgin; } void SetOrgin(osg::Vec3 orgin) { _orgin = orgin; } osg::Vec3 GetDirection() { return _direction; } void SetDirection(osg::Vec3 dir) { _direction = dir; } osg::Vec3 GetPoint( float t) { return _orgin + _direction * t; } private : osg::Vec3 _orgin; osg::Vec3 _direction; float _t; }; class CIntersectResult { public : CIntersectResult() :_isHit( false ) { } static CIntersectResult NoHit() { return CIntersectResult(); } public : bool _isHit; float _distance; osg::Vec3 _position; osg::Vec3 _normal; }; class CGeometry { public : CGeometry() { } virtual CIntersectResult IsIntersect(CRay ray) = 0; }; class CSphere : public CGeometry { public : CSphere() :CGeometry() { } CSphere(osg::Vec3 center, double radius) :CGeometry() ,_center(center) ,_radius(radius) { } CSphere(CSphere & s) { _center = s.GetCenter(); _radius = s.GetRadius(); } void SetCenter(osg::Vec3 & center) { _center = center; } void SetRadius( float radius) { _radius = radius; } osg::Vec3 GetCenter() { return _center; } float GetRadius() { return _radius; } osg::Vec3 GetNormal(osg::Vec3 p) { return p - _center; } virtual CIntersectResult IsIntersect(CRay ray) { CIntersectResult result = CIntersectResult::NoHit(); osg::Vec3 v = ray.GetOrgin() - _center; float a0 = v * v - _radius * _radius; float dir_dot_v = ray.GetDirection() * v; if (dir_dot_v < 0) { float discr = dir_dot_v * dir_dot_v - a0; if (discr >= 0) { result._isHit = true ; result._distance = -dir_dot_v - std:: sqrt (discr); result._position = ray.GetPoint(result._distance); result._normal = result._position - _center; result._normal.normalize(); } } return result; } private : osg::Vec3 _center; float _radius; }; class CPerspectiveCamera { public : CPerspectiveCamera() { } ~CPerspectiveCamera() { } CPerspectiveCamera( const osg::Vec3 & eye, const osg::Vec3 & front, const osg::Vec3 & refUp, float fov) { _eye = eye; _front = front; _refUp = refUp; _fov = fov; _right = _front ^ _refUp; _up = _right ^ _front; _fovScale = std:: tan (fov * osg::PI * 0.5 / 180.0) * 2.0; } CRay GenerateRay( float x, float y) { osg::Vec3 r = _right * ((x - 0.5f) * _fovScale); osg::Vec3 u = _up * ((y - 0.5f) * _fovScale); osg::Vec3 temp = _front + r + u; temp.normalize(); return CRay(_eye, temp); } private : osg::Vec3 _eye; osg::Vec3 _front; osg::Vec3 _refUp; float _fov; osg::Vec3 _right; osg::Vec3 _up; float _fovScale; }; osg::ref_ptr<osg::Image> CreateImage() { osg::ref_ptr<osg::Image> image = new osg::Image; image->allocateImage(1024, 800, 1, GL_RGBA, GL_UNSIGNED_BYTE); unsigned char * data = http://www.mamicode.com/image->data(); CPerspectiveCamera camera(osg::Vec3(0.0, 10.0, 10), osg::Vec3(0.0, 0.0, -1.0), osg::Vec3(0.0, 1.0, 0.0), 90); float depth = 7.0; float maxDepth = 18.0; CSphere sphere(osg::Vec3(0.0, 10, -10.0), 10.0); float dx = 1.0f/GRID_WIDTH; float dy = 1.0f/GRID_HEIGHT; float dDepth = 255.0f/maxDepth; int i = 0; for ( int y = 0; y < GRID_HEIGHT; ++y) { float sy = 1 - dy * y; for ( int x = 0; x < GRID_WIDTH; ++x) { float sx = dx * x; CRay ray(camera.GenerateRay(sx, sy)); CIntersectResult result = sphere.IsIntersect(ray); if (result._isHit) { float t = std::min(result._distance * dDepth, 255.0f); int depth = ( int )(255 - t); data[i] = depth; data[i+1] = depth; data[i+2] = depth; data[i+3] = 255; } i += 4; } } return image.get(); } int main() { osg::ref_ptr<osg::Image> image = CreateImage(); osgDB::writeImageFile(*image.get(), "H:/1.png" ); return 0; } |
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