首页 > 代码库 > cocos2dx 状态机

cocos2dx 状态机

#pragma once#include "cocos2d.h"USING_NS_CC;enum EnumState{      enStateWriteCode,       /* 状态:写代码 */      enStateWriteArticle,    /* 状态:写教程 */      enStateRest,            /* 状态:休息 */  }; class Mutou:public CCNode{public:    CREATE_FUNC(Mutou);      virtual bool init();     /* 当前状态 */      EnumState enCurState;        /* 判断是否写代码写累了 */      bool isTire();        /* 是否想写教程 */      bool isWantToWriteArticle();        /* 写代码 */      void writeCode();        /* 写教程 */      void writeArticle();        /* 休息 */      void rest();        /* 切换状态 */      void changeState(EnumState enState);          virtual void update(float dt); };
#include "Mutou.h"bool Mutou::init(){    this->scheduleUpdate();    return true;}void Mutou::changeState( EnumState enState ) {    this->enCurState = enState;}bool Mutou::isTire() {    /* 每次问木头累不累,他都会说:累~ */    return true;}bool Mutou::isWantToWriteArticle() {    /* 有10%的概率想写教程(好懒~!) */    float ran = CCRANDOM_0_1();    if(ran < 0.1f) {        return true;    }    return false;}void Mutou::writeCode() {    CCLOG("mutou is wirting Code.");}void Mutou::writeArticle() {    CCLOG("mutou is writing article.");}void Mutou::rest() {    CCLOG("mutou is resting.");}void Mutou::update( float dt ) {    /* 判断在每一种状态下应该做什么事情 */    switch(enCurState) {    case enStateWriteCode:        /* 如果累了就休息,并且切换到休息状态 */        if(isTire()) {            rest();            changeState(enStateRest);        }        break;    case enStateWriteArticle:        /* 如果累了就休息,并且切换到休息状态 */        if(isTire()) {            rest();            changeState(enStateRest);        }        break;    case enStateRest:        /* 一定的概率写代码,一定的概率写教程,并且切换到相应的状态 */        if(isWantToWriteArticle()) {            writeArticle();            changeState(enStateWriteArticle);        }        else {            writeCode();            changeState(enStateWriteCode);        }        break;    }}

 

cocos2dx 状态机